Tuesday, September 18, 2012

Charlotte Regional Report: 9-15-2012

Here I am expecting at least 250 people for the event, and boy did we get that. Approximately 481 people (according to final standings) were registered in the event! This meant that 48 invites were given, so invites were easier to get right? WRONG! They were really difficult to get! You needed an x-2-1 record AT LEAST to get your invite! Anyways! I decided to break out my rogue Machina Geartown deck and see how that would work out. After hours of waiting, and even a re-pair, the first round finally starts!

Round 1: Vs HERO Drain
This one's gonna be a bitch...
Game 1: Ok Regigigas, wake up! Deck gets slow start here as I drew bad.
Game 2: Nearly got 2-0'd here, but I ended up coming back with a Maestroke, Breaker, and TKRO for the win!
Game 3: One card in hand is apparently dangerous. It's always the one card you don't wanna see. Miracle Fusion'd for the loss, oh then he tops Barbaros with Skill Drain to insult me. :(
0-1

Round 2: Vs Classic HERO
Another one? Come on!
Game 1: Ok never mind this one was easy with the exception of running into D-HERO Defenders the whole game. Gotta love drawing extra cards!
Game 2: See game 1 lol.
1-1

Round 3: Vs Six Sams
Draw good...Please?
Game 1: Opened up bad. Got Veiler'd everytime I did draw something. Yay for Sams Curse!
Game 2: NOW we draw decent! Ended up winning this off a Fortress.
Game 3: Deck goes to explosion mode on this one! Gotta love Fortress to Shi En! :)
2-1

Round 4: Vs Wind-Up's
And here come the losses?
Game 1: Stumped my opponent here by NOT protecting my Union'd Fortress so Zenmaines could destroy the Necrovalley I wanted him to rid of. Then he runs RIGHT into Gorz for the win!
Game 2: Time is called towards the end of this game, meaning I won't lose! He swarms, attacks into Fossil Dyna, but it wasn't enough to win in time. It's a draw.
2-1-1

Round 5: Vs Grandsoil Psychics
This will be fun.
Game 1: He Black Rose'd the field with Geartown on the field? That's a no no! I get this one.
Game 2: He got Grandsoil out and whipped my ass with my own Gadjiltron Dragon. GG.
Game 3: Whoever'd have thought dropping Fossil Dyna would win you a game? He had like Cyber Dragon and Grandsoil ready and he couldn't do shit. YAY!
3-1-1

After this round, my voice starts to go out. This looks bad.

Round 6: Vs Wind-Up's
Game 1: He opened up good. I lose.
Game 2: See game 1. :(
3-2-1

Round 7: Vs Six Sams
Really? Only played for 4 weeks?
Game 1: We both have Zenmaines on board, I MST my own Geartown, then he waits until my dragon comes out to Solemn Judgment it. Umm no. He calls TWO judges since he doesn't understand the ruling on it. After 15 minutes, he finally understands that he can't do that. Then later, he does the worst of the worst, Heavy Storm on JUST GEARTOWN! LOLOLOLOL! It was face-up too! XD Right when I was about to rape face for game, time is called, and I win in just one game!
4-2-1

Round 8: Vs Wind-Up's
Voice is 99% gone here. Lets see what happens.
Game 1: Slow start as nobody drew anything good....Then he exploded with everything.
Game 2: All I remember is I got swarmed again for the loss. I lose.
4-3-1

I didn't show up for the last round as I didn't wanna go to my opponent, unable to talk. Hell I had to text everything I wanted to say because I couldn't talk! It was a long night getting back home as can't do anything except put up with my sick friend coughing his ass off all night. Well If you want my deck profile on this, comment on this or something as I'm not typing that stuff up right now.

Tuesday, September 11, 2012

Geargia's 101: The How-To Blog

It's hard to believe that Geargia's have been a brutal force in the game of YGO. Since the release of Return of the Duelist, players have been seeking the aid on how to run this deck. Well, here's my gift to you. In this blog, I'm gonna explain the cards needed for it, and how to make the big play. After you're finished reading, you'll probably wanna try to play it on Dueling Network or something.

If you're familiar with Machina Gadgets, then the way this deck sides out will remind you much of that deck. In fact, the build I have has a pretty good concept from the Machina Gadget deck. It's just that I've replaced Gadgets and 3 other cards with 9 Geargia cards. Consider the fact that this deck is very simple to build if you wish to build the original version. Lets go over some cards now!

Geargiarmor: Damn. This card has a big ass! 1900 DEF in this format is a lot. Not to mention if someone attacks into it face down, you get a search! This searches for any other Geargia monster to your hand! Of course, your first choice is Geargiaccelerator. This is the starter of the OTK.

Geargiaccelerator: If you know Bora or Kizan very well, then you know what this does. It's Special Summoned in Defense if you have a face-up Geargia Monster on your field. Also if it gets sent from the field to the grave, you get to add 1 Geargia monster from your grave to your hand! Keep in mind that you miss timing if Tributed or Synchro'd for, so it has to be destroyed in some other way that doesn't miss timing.

Geargiarsenal: Not much to say about it other than it's a Lonefire Blossom for Geargia's. You can't get itself though. It's a very solid 1700 beater on the field, granted that you don't have another Geargia monster on your field. I say it's not as important as the other 2 though.

Gear Gigant X: The most important card in the deck. Yes. It really is. It's literally a Blue Gadget! You detach a material to add ANY Level 4 or lower Machine monster from your deck or grave to your hand. This card is expensive, and you need at least 2 copies of this card to run this deck properly. Good luck!

After those cards, you run the Machina engine! this means that if you're very experienced with them, then you should be able to do very well with this deck! However, unlike Gadgets, this deck swarms the field, so you need to be careful on when to go off. If you time it wrong, you'll lose everything to something very obvious! Now without further reading, lets go over the OTK's steps! Lets assume that you either have 1 accelerator in hand and you just got attacked into, or you had one accelerator as it is.

1. Flip Geargiarmor face-down, then flip it back up, adding your second Geargiaccelerator to your hand.

2. Special Summon both Geargiaccelerators from your hand.

3. Xyz any 2 Geargia's into Gear Gigant X.

4. Detach either material to get your 3rd Geargiaccelerater, Special Summon it.

6. Xyz the other 2 Geargia's for another Gear Gigant X.

7. Detach to search for Machina Gearframe, Normal Summon it, and add Machina Fortress to your hand.

8. Granted that you have another Machine in your hand, Special Summon Machina Fortress.

This combo should put 8900 points of damage on the board. IT'S UNDER 9000!!!!!

Now that you know the OTK, and how it only requires you to open with 1 card, and a turn of waiting, you should try the loop on Dueling Network and practice it for a while! That's about all I have to write today. Stay classy!

Sunday, September 2, 2012

Deck Analysis: Geargia Karakuri

I apologize for the lack of blogs as of lately. I haven't had a chance to get on the PC and write something up due to other things going on involving the PC (not a virus I promise!) More like eBay related. ANYWAYS! Today we're gonna go over the Geargia engine, and why this deck is pretty good.

First off, you use Geargia's. You run 3 of each of the following: Geargiarsenal, Geargiaccelerator, and Geargiarmor. These 3 cards can work very well to Xyz summon for a Rank 4 monster rather quickly! Not to mention that they take advantage of pluses that you'll need to have in order to be successful with this deck. Since Karakuri's are also involved with this deck, you should be able to get AT LEAST 2 Synchro's out in one turn. Now lets go over the Geargia cards in case you don't know what the hell they do!

*Please have good knowledge of Karakuri monsters at least as I won't be typing up but only one word in the name.

Geargiaccelerator: This is the Kizan/Bora of the deck! If you control another Geargia monster, you can simply drop it in defense position! This will lead you to the ability to Xyz for a Rank 4 monster, including Gear Gigant X! Also if it gets sent from the field to the grave, you can add a Geargia monster from your grave to your hand. By those 2 bold words as in you miss timing if you tribute or synchro with it! Either way, it's a staple in this deck, so use 3 of these!

Geargiarsenal: Not only will this be a 1700 beater on summon (or more if you control other Geargia's) but it's literally a Lonefire Blossom for this deck! Too bad you can't Special Summon another Geargiarsenal though. It's great to attack something with it, then tribute it on Main Phase 2. Another 3 of!

Geargiarmor: This is one of those Pacman monsters that flips itself face down once per turn. When flipped face up, you get to add a Geargia from your deck to your hand! This card itself is very broken, and is the starter of the Karakuri swarm! Not to mention that it's your typical target for your Geargiarsenal, then you can simply put it face down after! Do keep in mind that the rulings on any Pacman card is that if you flip it back up the same turn you use it's effect, then you CANNOT put it face down again. Believe me. If we could do that, then it's an OTK.

Since we're running Karakuri's as well, we need to run a few of the Tuner monsters in order to be successful playing this deck. Going with typical standards, we'll play with 2 Strategist, 1 Watchdog, and 1 Kuick. Strategist changes your Geargiarmor's battle position to face up Attack Position, and triggers it's searching effect! This will probably drop another Geargiaccelerator, then do it again! Unless you have a Book of Moon in your possession, you won't be able to loop again. Either way, use that second Burei to get Kuick, and then get your Watchdog (if not then Strategist) then go for Stardust (or Naturia Landoise.)

Now for the last important part of the engine! Genex Ally Birdman! If you see this card along with accelerator and Geargiarsenal/Geargiarmor, you just got the loop! Granted that your opponent doesn't respond to anything, you should have 2 Burei's and a another Karakuri monster along with Geargiarmor. By the time this loop is over, you should have a level 8 Synchro and 2 Burei's IF you go Watchdog with the second Burei's effect. You can also go for Bureido and get Kuick, then attempt to get Watchdog again, then go for Stardust!

As an added bonus, the reason why I wanna make this deck is because it also uses a Machina engine! Machina Fortress is one of the most dangerous cards in the game, and can raise hell if they're not careful. You know how that works though since I wrote it in many blogs before.

As far as the Spell/Traps are concerned, nothing very important other than staples. Just run 3 MST and whatever else you like to play with. My current DN build is different from the other deck profiles I've seen so far. It puts more emphasis on stopping the mirror match more than anything. Am I going to give the decklist out, nope! Not yet! I wanna keep it a secret!

Well guys, that's all I got today! Have fun, and stay classy!

Saturday, August 18, 2012

The REDU Sneak Peek Experience

Well it was a rather below average sneak peek for me. It doesn't change the fact that it wasn't bad for me at all. We had a not so solid 13 players, and someone got a bye TWICE! It sure as hell wasn't me though. I've observed that my pulls turned out to be, and hoped for a good result for the piece of shit stack of cards I called a deck! I must say that it was a tough deck for me to build this time around. I couldn't even find 20 playable cards in the deck! I had to put cards that I thought would be even near playable in order for me to be successful in the sealed event.

I felt that with knowledge around me, I felt like I pulled the best cards among everyone else there. In fact, I was one of two people to pull a secret rare! First thing I pulled was Number 33: Chronomaly Mechu Mech. At least I knew from there that I was going to have an Extra Deck to use! I never realized that it was going to be the MVP of my day when I read up on a few cards. I then pulled that stupid Noble Knight thingy as my super. It was so dumb that I got trolled by the damn card. Could be worse though. It could have been something like Colossal Fighter/Assualt Mode. After that, I pulled Miracle Contact. Useless to me, so I just simply gave it to my friend.

During my rounds, I felt that I had the best deck that I could ever come up with. However, I felt that I had almost no outs to anything! The real MVP of the day was Compulsory Escape Device. I would watch their one monster get shuffled back while I had a couple of wide open monsters to hit for game. I was close to making top 4, but TERRIBAD hands arrived as I kept drawing all of my useless traps and the Tribute monsters afterwards. Not much you can do about that. =[

So you thought that was it? I have to rant about this set. Yes. There are cards in this set that will help me out a lot with the decks that I currently run. However, I think Konami took it too far with rarities this time around. EVERY single card that you would even be remotely interested in is either ultra or secret rare! I felt trolled when Gear Gigant X was a secret rare currently worth about $80-100 right now on eBay! Worst part is that NOBODY pulled the damn gadget! As for everything else, the best cards in each archetype are all secret rares. UGH!

Chronomaly's had a great showing at the sneak peek, but as it looks, it's not competitive at all. They're just another kind of monster that makes Xyz monsters, but at least they got their own Xyz's that are fairly decent. Of course, you'd all be better off playing the Rank 3 one. Mechu Mech is alright, but even when the amount of ATK points off it's original ATK, it's no more than 500 points, and that's if you're very lucky! I don't know too much else about this archetype, but I'm bound to learn more later about it.

Madolche's didn't show very well at the sneak at all. Every time I saw one on the field, it was gone and shuffled back into the deck. There was that one that searched for another Madolche and put it into your hand, but that's more of a gadget engine on it's own. Some of them are very nicely used with the use of banishing cards like Macro Cosmos and Banisher of the Radiance. However, none of them are as good as simply shitting a 2500 Guardian Eatos out of your ass! Give me more time and I'll learn on how this deck works.

NOW we get to the good archetypes! Heroic's! These things are really good, and we only have 5 of them so far! (including the Xyz) One of them is an "on the field" Honest, another one takes steroids after destroying a monster, and the others, well you'll figure that out. I think this could have potential as more of these come out. For now though, put some of these in another Warrior based deck. You might see some good results coming September.

Now for my favorite of all archetypes, and that's Spellbook/Prophecy! We didn't even get the field spell yet, and we still have ourselves a deck! This deck has the ability to bring out ANY Light/Dark Spellcaster on turn 1! You have so many search cards, and for a chance, your spell cards are more important than your monsters! When we get the field spell, this deck will show some competitiveness due to the field's ability to draw an extra card each turn once conditions are right! For now, just figure out the strategy, and you'll be in love with magicians again!

In all, this set was below average. I was hoping this was going to be another DREV as far as cards were concerned. For those who didn't pay $20 to get in, you made the smart move. As for the story of my life, another hyped up thing ends up becoming a major disappointment. In short; Skip this set, and move on to Abyss Rising in a few months. Lets just hope the Special Edition saves this set's hope of sales.

Tuesday, August 14, 2012

September 1st, 2012 Banist: The Review

Well guys, it's official. The list is up! It's on yuginewz.com if anyone wants to see it. In this blog, I'm gonna take my predicted list and compare it with the actual list. This one's gonna be a long blog (I think) so get your snacks and "DINNER!" ready for the list that just may have temporarily saved this game!

First off, lets list out what I predicted to be the list.

Banned:
Future Fusion
Wind-Up Zenmaines (BOY WAS I ANYTHING BUT RIGHT HERE!)

Limited:
Inzektor Hornet
Rescue Rabbit
Red Eyes Darkness Metal Dragon
Royal Oppression
One Day of Peace
Super Polymerization

Semi-Limited
Tour Guide
Miracle Fusion
Lonefire Blossom
Mirror Force
Brionac
BW-Kalut

Not Limited:
Marshmallon
Level-Limit Area B

NOW FOR THE REAL LIST! LOOK AT THIS ONE!

Banned:
Future Fusion
Brionac

Limited:
Inzektor Hornet
Inzektor Dragonfly
Red Eyes Darkness Metal Dragon
Ultimate Offering
Tsukuyomi
Chaos Sorcerer
Gishki Krakken (OCG)
Spore
Wind-Up Carrier Zenmaity

Semi-Limited:
Tour Guide
Mirror Force
Reasoning
A Hero Lives
Hieratic Seal of Convacation
Rescue Rabbit
BW-Kalut
Pot of Duality
E - Emergency Call
Debris Dragon
The Agent of Mystery - Earth

Not Limited:
Marshmallon
Level-Limit Area B
Swords of Revealing Light
Emergency Teleport
Necro Gardna
Magic Cylinder
Destiny Draw

Now can I say..Woah. This is what I call Konami stepping in and hitting on everything that's even half dominating the format right now. I've personally never seen a list this long for changes to the list. My biggest surprise is me calling Mirror Force right at 2! I just threw that out there as a Konami wild card and there it is! Enough about my bragging though. We need to talk about how each deck got hit, what decks got help, and what decks will dominate the first half of the upcoming format!

Inzektors: Gotta start off with this deck. We lost 4 cards in this deck. The bad news is it will be much harder to see your Hornet, and to pop 2 cards on the first turn. This is rather unfortunately now because the deck is now about dead. I could see Inzektors become a potential engine in another deck though. However, the good news is that we still have the Zektkaliber combo in the deck for us to use! Hitting Dragonfly instead of Centipede might have just saved this deck by a thread! All we can do is hope someone has an imagination to save it.

Chaos Dragons: BAHAHAHA! This deck got hit hard! No more Future Fusion! That card created instant setup for a first turn win if the hand is right. Not to mention that REDMD will be at 1, so now the deck's Lightpulsar loop will be more unstable to keep up! If you can banish the lone REDMD, the loop will be over! I'm sure Darkflare Dragon won't be too harmful though should that come back instead. Another bad thing is that we lost TWO Chaos Sorcerers! I guess that's what happens when we have 3 Lightpulsar Dragons, 3 Darkflare Dragons, and BLS along with Sorcerer.

Wind-Up's: No more hand looping like 4 cards on turn 1! Tell you the truth though, this deck has more of an outside box that Inzektors do. There are many Wind-Up monsters that we don't use now that we'll "Wind-Up" turning to now! The biggest threat this deck serves now is Wind-Up Shark for a Rank 5. I'll leave it to everyone out there to think outside the box on how to break this deck once again.

Classic Chaos: 2 Sorcerers gone = R.I.P. Start making Chaos Dragons and get in with the trend. Not much else to say here.

Rabbit: This deck got a little scratch if anything. It's been proven that 2 Rabbit can still win tournaments. -1 Tour Guide = +1 Tour Bus. That is all. Rabbit Players; Have fun dominating the first half of the format.

Now we can mention the decks that got some help from this list!

Tele-DAD: Wow. 3 Destiny Draws, 3 Emergency Teleports, and what not. Will this deck come alive again and win big events like it was 2008? Maybe not like then, but it will be a deck option to use for the format. Now lets just pray that E-Teleport gets reprinted in a Special Edition or a Tin.

Plants: They're BAAAAAACK! Just without Bulb though. Perhaps Spore can make way into a Tele-DAD deck too I suppose. Oh and with Debris Dragon at 2 now, I'm making this deck the deck of choice! I challenge someone to make D-Hero Plants! Did I mention that I'm in before another Plant YCS win?

Lightsworn: 3rd Necro Gardna = DE-FENCE! :P I guess if we're gonna have aggro decks, why not, right?

Blackwings: 2nd Kalut might have boosted this deck up more than you think! I want Goyo back now!

Empty Jar: Tsukuyomi = another Book of Moon. Win!

Agents: One more Earth could really make a huge difference in this deck. I wonder who would like to try a tech Rabbit in this deck with Shining Friendships?

There are other decks that got small help from this list, but I'll let you think about that. Now to conclude to what Konami did with this list, and what I think the story is all about when making it.

They're reminding everyone that Synchro's are in the game still. We might have lost Brionac due to the future of the game being really dumb, but we have Laval's, Gusto's, and Plants and Tele-DAD have made returns thanks to this list. Last format was the format of the Xyz's. Konami wanted everyone to use the new black cards so they could make more money. Now that we have them into our game's system, we can now use Synchro's competitively again!

And there you have it guys! The review of this list! I know I didn't do the best job writing this, but I'm sure you guys can think harder than I can on this list at this point. All I can say is good luck, and have fun losing to Rabbit and Plants for the next couple of months!

Tuesday, July 24, 2012

A Local Tournament's Experience

I've been wanting to spend some time talking about the local level of YGO events lately. Mainly because of the fact that no regionals or YCS's are going on at the moment for me to write about anything. It is very important that you think about what happens at your local tournaments instead of what happens above that. If you don't, you will spend a misrable time getting beat by decks that you never expected to see. Every local tournament is different. You might have more meta decks get played at your locals than others. Some will have nothing but rogue decks and you're having to come up with a wacky side deck yourself!

However, just because you're the local champion every week does NOT by any means make you a good player! It just means that you're probably better than the players that you're around and you obviously stood out. If you win your locals, think about what you've actually accomplished. Did you beat any tier 1 decks? Did you beat anybody that had true skill with their deck? Or did you beat all scrubs en route to victory? Yes, your confidence going into a regionals or YCS will boost up because of a local win, but you may receive a reality check then if you're beating nothing but bad players with bad decks all day.

I've been going to local tournaments for 10 years now. I've seen it all! I've seen tier 3 decks win local events due to lack of knowledge from other players. I've even been beat by the stupidest bullshit in the history of dueling! Was I mad? Who wouldn't be mad? In the end, it's a local tournament! The bad players are going to have their days, and their moments against good players. If you want to get that high of beating others with complete utter bullshit, then you should try some very random techs in your decks. New ones every week for that matter. I'm sure they won't see that Liberty at Last coming.

The better part about local tournaments though is that you have nothing to lose when you're trying new deck ideas in a tournament. The past 2 weeks, I've been throwing together random tier 2 decks to try out and see how they do competitively. In fact, I manage to get the attention of the people around me and yell out "Chad! I didn't know you had that deck!" Well guys, I have that shock factor placed into everyone's heads when I try out a new deck. If you fail to make the cut, then it's alright. You now know that your deck isn't too good. If you go far, then it's something that you could play with in the future for bigger events! Who knows? You could make the next local dynasty with the next deck you try out!

I do have to mention trading! Although some people at every local event will be the shark for your good cards, most people are more than willing to help out someone that needs to get a card for a deck. I'm not always successful at doing so, but if you came here to get knowledge about how decks run, you'd probably need to get that certain card anyways. If you can put together a trade binder with all the cards that you're willing to trade off, you just might walk out with some really nice cards that you've always wanted to own! You'd also be surprised at the others that would overtrade to you for just the most simple cards in your common box!

My favorite part of a local tournament is that I make friends while I'm there! I've exchanged phone numbers and texted a lot of the better players that go to my locals. I even hang out with some of them every so often during the week and playtest decks with them. Tell you the truth, it's the best way to get better! I remember when one of our godlike players texted me wanting to playtest for a night, he showed me some tips on what I should do, and I've gotten so much better just by playtesting that one night! If you don't already, open yourself to the community and take interest in playtesting with the better players outside the card shop! You'll see your results improving as you keep playing!

In conclusion, local tournaments are really fun to go to if you wish to obtain more knowledge in the game. It's not TOO competitive, you get to know how other decks run with your own 2 eyes (and in 3D!) and you can make friends in the process! Local tournaments are the most important events in YGO because of the fun nature of the event. They'll help you gear up for the bigger events in the future, and who knows? You could just be going to Nationals in the future! All it takes is a good attitude, and a will to get better! You just have to get the time to show up every week!

That's all I'll talk about today. Who knows what my next topic will be? Find out....EVENTUALLY!!!

Sunday, July 22, 2012

What NOT to do at a local tournament.

Sorry for the long drought of blogs for YGO stuff. I figured I'd try and make you laugh a bit on what you shouldn't do at a local tournament. I'll just come up with 10 things. Have fun reading!

1. Don't bring a binder full of commons! It pisses me off when I'm about to get all excited about looking through a huge binder of cards only to find out that it's full of really shitty commons! Seriously? Do you have to put every card you own in your binder? I'd rather just look at commons in a stack or in a box! What I hate even more is that they're not even organized! Please just put them in a stack! It'd make a lot more sense!

2. Don't bring your girlfriend to your locals! I mean it's alright if she plays too, then it'd make sense, but if all she's gonna do is either watch you or be really bored while you're probably getting your ass kicked, you just might not have a girlfriend at the end of the day! You should realize that she's gonna be around a bunch of single guys that act really dumb and flirty, and because they're jealous, they'll call her ugly on you! Seriously! If you have a girlfriend that wants to do stuff with you on a Saturday, then you shouldn't be at the tournament in the first place!

3. Don't ruleshark your opponent! It's a fucking locals! Your fellow scrubs are gonna fuck up somehow, and it always happens! All you can ask them to do is just put that extra card at the bottom of the deck, or just let it go. If you go to MY locals, and you ruleshark over a win, you're really sharking over TWO fucking packs! It's not worth it, my friend. Just play and have fun. And we all know who I'm talking about! That's pretty much why I wrote this one!

4. Don't play in the tournament if you KNOW you're not going to top. You essentially pay an extra dollar for a pack for playing in the tournament. If you know that's all you're gonna get because you keep losing, then just don't enter anymore! There are a few people that go to my locals that NEVER win, and they pay $5 every week just to play in the tournament. Folks, it's just not worth it! If you wanna get better, then just ask the best players for advice and to playtest against them. You'll only get better that way.

5. Don't leave your stuff laying around! The past couple of weeks, other people's stuff came up missing due to their lack of responsibility. I swear! The next mat that I see laying around, I just might take it! I wish people were allowed to suffer consequences like that for leaving stuff around, but unfortunately, I can't take anyone's stuff. However, someone might take it, then leave. If you bring a lot of stuff, you're better off leaving most of it at home.

6. Don't bring a large pizza to the card shop! If you're a fat pig and you expect all that food to serve as your meal, then you better be ready to share! It's fine if you bring it, wanting to eat 3 slices, then selling the rest for $1 a slice, but if you don't wanna fucking share your huge ass pie, then don't bring it! Eat it in the car for all I care! It's not like your trades are gonna go away because you decided to eat a large pizza in the car.

7. Don't put shit that you're not gonna trade in your trading binder! Oh my god the worst offenders are so common! The more that I look through a binder and I see the one card that he's not trading because he's keeping it for a deck, the more I just wanna just jack it and go right on home! It just goes to show you! If you're not willing to lose something that you're not using, then don't bring it! I wish more people could follow that logic! I feel like I'm the only one that says everything in my binder is for trade.

8. Don't tell everyone you're the best player in the store! God I hate cocky players that think they can every single game. You know what? The more you trash talk for yourself, the more fuel you give everyone else to play better and eventually 2-0 your ass! Not only will you lose to someone, but you will lose the respect of everyone else at that locals. In the end, God has the last word and will make sure that only the victims win.

9. Don't make love to your girlfriend at the shop! Didn't I already tell everyone to leave their girlfriends at home? I seriously don't wanna see you 2 kiss and make out before a round! I mean there are kids there too! You'll get them to make out with their mothers for God's sake! Please do us all a favor, and save the kissing and making out for some other time!

10. Don't act like the characters on the show while playing! God it annoys me to hear someone say this! "BLUE EYES! ATTACK RESCUE RABBIT WITH WHITE LIGHTNING! NOW!" Did you know the rest of us players take this game way more seriously than that? Just remember this! This is NOT the TV show! Your opponent probably won't have that kind of sense of humor, and will probably slap you on the back of the head for being a dumb idiot that watches WAY too much TV!

Well that's it! Follow these things, and you will have more respect at your locals! Well I hope you do at least.