A couple weeks ago, I tried something new that I thought was gonna succeed in at least the local level. My friend told me to look at Kevin Silva's Machina Geartown deck and build that. Of course, I made my own adjustments based on my playstyle, and I saw myself getting more and more comfortable with the deck! As a result, I ended up with a 4-1 record! However, a Chaos Dragon deck with a God hand on game 3 ended my day early. In the end, I thought the deck was a huge first time success!
Now we're gonna go over some key cards that I loved playing in this deck!
Ancient Gear Gadjiltron Dragon: An amazing 3000 ATK beatstick that comes out when Geartown gets destroyed on the field and sent to the grave. In addition, when it attacks, no Spell or Traps can be activated until the end of the damage step! This will get around any possible D-Prisons, Mirror Force, etc. Having a 3000 ATK beater can get over almost everything in this format! Last but not least, it's a Level 8! This means you can use this one card in your hand to Special Summon a Machina Fortress from your hand or Graveyard! It just shows that this card isn't a dead draw, but can also be the game winning topdeck!
Machina Peacekeeper: Instead of Gadgets, I run 3 of these things! They stress adding your Gearframes straight to your hand, which leads to getting Fortress to your hand! It will be quite easy to get the necessary cards to your hand thanks to this card. It's Union effect is quite useful too! Equip this to a bigger monster, then watch your opponent destroy it! Then you get Gearframe and you protect your monster! It annoyed quite a few opponents during the tournament!
Breaker the Magical Warrior: Wanna put 4600 on board? Summon Breaker, pop Geartown, then Special Summon the giant ass Dragon! Also, it can exterminate backrow so that you can make your big plays without much to fear! You shouldn't have much trouble dealing with heavy backrow as long as you draw your hate, and this helps a lot!
Necrovalley: Although I don't run any Gravekeepers, this card can annoy so many decks! Not to mention that it will not hurt your monsters' abilities to do whatever they need to do! It only hurts 2 of your cards: Pot of Avarice, and Monster Reborn. Other than that, this card can be a huge game-winner against the majority of the meta!
With that said and done, lets just put the decklist up!
Monsters: 20
3x Machina Peacekeeper
3x Machina Gearframe
2x Machina Fortress
1x Machina Cannon
2x Ancient Gear Gadjiltron Dragon
3x Breaker the Magical Warrior
3x Effect Veiler
2x Tragoedia
1x Gorz the Emissary of Darkness
Spells: 17
3x Terraforming
3x Geartown
1x Necrovalley
2x Forbidden Lance
3x Mystical Space Typhoon
1x Heavy Storm
1x Pot of Avarice
1x Book of Moon
1x Dark Hole
1x Monster Reborn
Traps: 3
2x Torrential Tribute
1x Solemn Judgment
Extra Deck: 15
1x Ally of Justice Catastor
1x Magical Android
1x Stardust Dragon
1x Scrap Dragon
1x Red Dragon Archfiend
2x Number 39: Utopia
1x Steelswarm Roach
1x Maestroke the Symphony Djinn
1x Photon Papilloperative
1x Gem-Knight Pearl
1x Kochi Kochi Dragon
1x Number C39: Utopia Ray
1x Number 11: Big Eye
1x Chimeratech Fortress Dragon
As for another note, it's really easy to side stuff out with this deck. If you use the right side deck, you can always side out Terraformings, Breakers, Veilers (vs Banishing deck) or Trags and Gorz (vs Inzektors).
And that's all for now! Next up will be a funny blog on what you shouldn't do at a local tournament! =D
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