With the release of GAOV, I'm going to just mention the 5 best cards in the set, and then some notable commons that's worth some use.
Inzektor Ladybug
DARK/Insect/Effect/2/500/100
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.
Inzektor's latest upgrade. Now we can take our level 3 Inzektors and turn them into level 5 monsters that can make Rank 5 Xyz Monsters, this leads to our bonus Xyz monster!
Inzektor Exa-Stag
DARK/Insect/Xyz/Effect/5/800/800
2 Level 5 Insect-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.
It's pretty much Relinquished! It might not gain too much, but it's still a pretty good monster to use when the timing is right. Try and equip more than one monster onto this card!
Photon Strike Bounzer
LIGHT/Warrior/Xyz/Effect/6/2700/2000
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
It's a Photon! It's a Bounzer! NO! IT'S PHOTON STRIKE BOUNZER! It's the Xyz version of Effect Veiler, but for just that one instance. If you successfully negate, your opponent takes 1000 damage! It's a really good red-zone card when you're on the verge of winning. Try using this in a Jinzo/Future Fusion combo!
Lightray Sorcerer
LIGHT/Spellcaster/Effect/2300/200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
Chaos Sorcerer gained some light! Did it? I think this is a fairly decent update for Chaos decks. After banishing light monsters via BLS/Sorcerer and Dimensional Alchemist, it's time for them to get recycled into the deck, then you banish a monster on the field! Try one in an Agent build! I think the result will be quite nasty!
Flame Tiger
FIRE/Beast/Effect/1800/0
During your Draw Phase, if this card is in your Graveyard, and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
I love cards like this. Need a monster? You got one right in the Graveyard! This card should normally be followed up by a Monarch, Synchro, or Xyz summon. Use this with Horn of the Phantom Beast, and you can get away with drawing a card anyways!
And the last card I'll mention is.....
Constellar Belt
Continuous Spell
The activation of LIGHT monsters' Effects cannot be negated.
LOL! This just made Agents a tier 1 deck again. This tells Skill Drain "fuck you!" Lets see! No more worrying about Effect Veiler, and now you gotta Solemn Warning on the summon of Venus instead of waiting for them to pay 500 life to play it.
Tuesday, May 8, 2012
Tuesday, May 1, 2012
Wilson NC Regional Report (4-28-2012)
After one regional using HERO Drain, I've learned a bit about what I should play with and what not to play. I did get some trades, but I didn't want anything, so yeah. I just picked random stuff. I didn't enter the sneak peek, though. It wasn't worth it since I wanted nothing out of it.
Anyways! I'll go ahead and get on with the report!
Round 1: Vs GB's
Was actually playing one of my local players. Was kinda shocked.
Game 1: Starlight Road went off on Storm! The end result, victory.
Game 2: Took a little bit of time. Tried to go for 2-0 but Mirror Force did it for me. After that, no monsters. =[
Game 3: Say hello to Dragon-Knight Draco Equiste! Gotta love Super Polymerization! Later in the game, He reborns my alius, and I burn him with another one! Yay! Went uphill from there!
(1-0)
Round 2: Vs Empty Jar
Top 16 in YCS Atlanta. Gonna try to get a huge win here!
Game 1: Good start. Got damage in. Luckily, Compulsory on Morphing Jar wins me game 1!
Game 2: I get raped. The gay shit went off. *cries*
Game 3: He did it again! =[
(1-1)
Round 3: Vs X-Sabers
Should be easy! Or is it?
Game 1: Easy raping here. Thunder King prevents way too much shit against this deck.
Game 2: Wasn't expecting to lose this. Maybe I should have used Miracle Fusion?
Game 3: Pashul in attack mode!? Yeah I win with Miracle Fusion top deck! =D
(2-1)
Round 4: Vs Bubble Beat
Figured this was gonna happen at some point. Well, here goes.
Game 1: Close game: Hated my hand! Too many F**KING MONSTERS! I lose to Blade Armor Ninja.
Game 2: Damn if he just attacked me I'd have been 2-0'd! Well he didn't, and I come back and win! Gotta love bluffing Mirror Force!
Game 3: Super Poly'd too early. Went for game with 2 Shinings on the field, but he had Honest. DAMNIT!
(2-2)
Round 5: Vs HERO Drain
Another mirror match... Lets see if I drop or not.
Game 1: Well that was shit. Once again, too many monsters! Come on! I only ran 10!
Game 2: This time I save the super poly for later! The result: A nice win!
Game 3: Longest game ever! Once again, I go for game, risking losing vs 2 back row and......I GOT IT! =D P.S. Too long have I controlled 2 Snowman Eaters and he controlled a Kinetic Soldier for way too damn long! x.x
(3-2)
Round 6: Vs Geartown
Didn't see this coming. Am I going to Hell?
Game 1: Everything was ok until.....He drops Malific Cyber End Dragon, then dropping Prohibition on Neos Alius! F**K!!!! I lose.
Game 2: Yeah he gets Necrovalley and then I draw all graveyard shit from there. FML.
(3-3)
Round 7: Vs Lightsworn
Another easy matchup! Lets hope it goes that way.
Game 1: Too easy. Setting Lumina: SCRUB!
Game 2: No answer against JD. It sucks when that happens.
Game 3: Couldn't have been any more lucky! He has BLS and didn't mill or see a single dark monster! I win on TKRO on JD!
(4-3)
Round 8: Vs Chaos Gallis
Gotta win this to make my day? Lets see.
Game 1: Well all I saw were monsters. I win. Didn't see any purpose yet.
Game 2: There's Gallis! That did some damage. Drew bad. I lose.
Game 3: Gotta love Skill Drain! It did nothing for him at all! Weeeee!
(5-3)
Round 9: Vs Chaos Stun
Kinda nervous here. I thought I'd get an invite if I win!
Game 1: He was late! I win!
Game 2: I get my ass kicked here. Answer to everything!
Game 3: Close game here. All I need is a Miracle! It'll win it for me! Nope. No miracles left in me. I lose. =[
(5-4)
As it turned out, If I had won the last round, I'd have came up short of an invite. Oh well. The day could have been a lot worse. I think I outplayed my opponent just once the entire day! I used up so much luck to win the games that I had won. I've got a lot of work to do here.
Anyways! I'll go ahead and get on with the report!
Round 1: Vs GB's
Was actually playing one of my local players. Was kinda shocked.
Game 1: Starlight Road went off on Storm! The end result, victory.
Game 2: Took a little bit of time. Tried to go for 2-0 but Mirror Force did it for me. After that, no monsters. =[
Game 3: Say hello to Dragon-Knight Draco Equiste! Gotta love Super Polymerization! Later in the game, He reborns my alius, and I burn him with another one! Yay! Went uphill from there!
(1-0)
Round 2: Vs Empty Jar
Top 16 in YCS Atlanta. Gonna try to get a huge win here!
Game 1: Good start. Got damage in. Luckily, Compulsory on Morphing Jar wins me game 1!
Game 2: I get raped. The gay shit went off. *cries*
Game 3: He did it again! =[
(1-1)
Round 3: Vs X-Sabers
Should be easy! Or is it?
Game 1: Easy raping here. Thunder King prevents way too much shit against this deck.
Game 2: Wasn't expecting to lose this. Maybe I should have used Miracle Fusion?
Game 3: Pashul in attack mode!? Yeah I win with Miracle Fusion top deck! =D
(2-1)
Round 4: Vs Bubble Beat
Figured this was gonna happen at some point. Well, here goes.
Game 1: Close game: Hated my hand! Too many F**KING MONSTERS! I lose to Blade Armor Ninja.
Game 2: Damn if he just attacked me I'd have been 2-0'd! Well he didn't, and I come back and win! Gotta love bluffing Mirror Force!
Game 3: Super Poly'd too early. Went for game with 2 Shinings on the field, but he had Honest. DAMNIT!
(2-2)
Round 5: Vs HERO Drain
Another mirror match... Lets see if I drop or not.
Game 1: Well that was shit. Once again, too many monsters! Come on! I only ran 10!
Game 2: This time I save the super poly for later! The result: A nice win!
Game 3: Longest game ever! Once again, I go for game, risking losing vs 2 back row and......I GOT IT! =D P.S. Too long have I controlled 2 Snowman Eaters and he controlled a Kinetic Soldier for way too damn long! x.x
(3-2)
Round 6: Vs Geartown
Didn't see this coming. Am I going to Hell?
Game 1: Everything was ok until.....He drops Malific Cyber End Dragon, then dropping Prohibition on Neos Alius! F**K!!!! I lose.
Game 2: Yeah he gets Necrovalley and then I draw all graveyard shit from there. FML.
(3-3)
Round 7: Vs Lightsworn
Another easy matchup! Lets hope it goes that way.
Game 1: Too easy. Setting Lumina: SCRUB!
Game 2: No answer against JD. It sucks when that happens.
Game 3: Couldn't have been any more lucky! He has BLS and didn't mill or see a single dark monster! I win on TKRO on JD!
(4-3)
Round 8: Vs Chaos Gallis
Gotta win this to make my day? Lets see.
Game 1: Well all I saw were monsters. I win. Didn't see any purpose yet.
Game 2: There's Gallis! That did some damage. Drew bad. I lose.
Game 3: Gotta love Skill Drain! It did nothing for him at all! Weeeee!
(5-3)
Round 9: Vs Chaos Stun
Kinda nervous here. I thought I'd get an invite if I win!
Game 1: He was late! I win!
Game 2: I get my ass kicked here. Answer to everything!
Game 3: Close game here. All I need is a Miracle! It'll win it for me! Nope. No miracles left in me. I lose. =[
(5-4)
As it turned out, If I had won the last round, I'd have came up short of an invite. Oh well. The day could have been a lot worse. I think I outplayed my opponent just once the entire day! I used up so much luck to win the games that I had won. I've got a lot of work to do here.
Saturday, April 21, 2012
Being Prepared for a YGO Regionals: Part 1
With an upcoming regionals in Wilson, NC, I figured it'd be appropriate to post up on what you should have, and do at a regional. Follow these tips and whatnot, and you'll be ready for a regional near you!
First, we're going to cover what you need to do before you even think about coming to a regional. Failure to do so may result in a loss of respect, or worse. Well, you use your imagination for that.
Hygiene: Please, for the love of God, smell and look good for the event! I'm not saying look like a hottie in front of a few hot blondes, because there won't be any! It'll be about 95% guys, and the other 5% of the population will be girls....that are NOT single! Even if you play in the middle of a mall, no girl would wanna watch a nerd like you play a children's card game! ANYWAYS! Make sure your teeth are brushed, you shower before you leave, and make sure you're in comfortable shoes and clothing during the event. And PLEASE change that tampon if you get mad for losing!
Properly prepare your wallet: You will need a form of ID and your COSSY number. Also, bring enough cash to last you the entire day. For a regional, $50 should suffice. This means $20 for entry fee, $20 if you wish to get into the sneak peek, and $10 for food for the day. If you're a huge fat ass (or a dog), bring another $50 more for food. I'm sure you'll still be hungry after 10 meals at McDonalds. I'm sure we all know who we're talking about! Oh and if you wanna risk getting kicked out, bring a crap ton more money if you wanna buy cards from other people. But really. $50 and you should be good to go. Also, see your friend about gas money, because that wasn't included in the money.
A properly working mind and brain: If anything, get some sleep. I know it's hard to sleep before a regional since you're dreaming that you're fapping to your invite form, but PLEASE make sure that your head is screwed in right. If not, you're going to be using Effect Veiler on something like Rescue Rabbit or Beast King Barbaros. You're going to be at the event all day, so also make sure that you're able to mentally be able to stay there. Most importantly, make sure that your addictions are satisfied. If you gotta drink anything with caffeine, bring a $4 Mio Energy Water mixer. It will make you drink more water, and it makes you hyper. Then maybe when you get home, you will have enough energy to bang your girlfriend!
With that said and done, now we need to know what we should bring that's card-related. Do not exceed any of what's on this list, or you might suffer the consequences if you're not careful.
Deck: NO! NOT YOUR DICK! YOUR DECK! GOSH! Only bring the deck that you wish to play in the event. Don't bring any deck that you might not play all day. I personally think that dueling for fun at the regional is a waste of time.
Completed Deck List: Understanding that you can get a list to fill out at the event, please print one out and fill in your list at home! This will save you about 30 minutes of prep time, and it'll allow more time to trade with others. My suggestion is to fill in the list with a pencil, and bring that same pencil with you. If you suddenly need to change something, your eraser will be your friend. And please no giant dick pencils! They make the words move and creep others out.
New Sleeves: Refer to my sleeve guide for more info. Just know that you should get new sleeves so you get the best quality shuffle before the game. Lets just hope you don't get the best quality stack against you.
Trade Bait: This is optional. Although, you should bring some if you're willing to lose it! We need to minimize the stuff that you should watch at the event, so don't bring too much. If it gets stolen, I really don't know what to tell you. The staff at your event is essentially useless, and you'd be pretty lucky if an honest person found your stuff and turned it in. If it were me, I'd be slick and it'd be gone. Just kidding! I'd turn it in! =]
Well this concludes Part 1. Stay tuned for part 2 when I cover what to do during the regional!
First, we're going to cover what you need to do before you even think about coming to a regional. Failure to do so may result in a loss of respect, or worse. Well, you use your imagination for that.
Hygiene: Please, for the love of God, smell and look good for the event! I'm not saying look like a hottie in front of a few hot blondes, because there won't be any! It'll be about 95% guys, and the other 5% of the population will be girls....that are NOT single! Even if you play in the middle of a mall, no girl would wanna watch a nerd like you play a children's card game! ANYWAYS! Make sure your teeth are brushed, you shower before you leave, and make sure you're in comfortable shoes and clothing during the event. And PLEASE change that tampon if you get mad for losing!
Properly prepare your wallet: You will need a form of ID and your COSSY number. Also, bring enough cash to last you the entire day. For a regional, $50 should suffice. This means $20 for entry fee, $20 if you wish to get into the sneak peek, and $10 for food for the day. If you're a huge fat ass (or a dog), bring another $50 more for food. I'm sure you'll still be hungry after 10 meals at McDonalds. I'm sure we all know who we're talking about! Oh and if you wanna risk getting kicked out, bring a crap ton more money if you wanna buy cards from other people. But really. $50 and you should be good to go. Also, see your friend about gas money, because that wasn't included in the money.
A properly working mind and brain: If anything, get some sleep. I know it's hard to sleep before a regional since you're dreaming that you're fapping to your invite form, but PLEASE make sure that your head is screwed in right. If not, you're going to be using Effect Veiler on something like Rescue Rabbit or Beast King Barbaros. You're going to be at the event all day, so also make sure that you're able to mentally be able to stay there. Most importantly, make sure that your addictions are satisfied. If you gotta drink anything with caffeine, bring a $4 Mio Energy Water mixer. It will make you drink more water, and it makes you hyper. Then maybe when you get home, you will have enough energy to bang your girlfriend!
With that said and done, now we need to know what we should bring that's card-related. Do not exceed any of what's on this list, or you might suffer the consequences if you're not careful.
Deck: NO! NOT YOUR DICK! YOUR DECK! GOSH! Only bring the deck that you wish to play in the event. Don't bring any deck that you might not play all day. I personally think that dueling for fun at the regional is a waste of time.
Completed Deck List: Understanding that you can get a list to fill out at the event, please print one out and fill in your list at home! This will save you about 30 minutes of prep time, and it'll allow more time to trade with others. My suggestion is to fill in the list with a pencil, and bring that same pencil with you. If you suddenly need to change something, your eraser will be your friend. And please no giant dick pencils! They make the words move and creep others out.
New Sleeves: Refer to my sleeve guide for more info. Just know that you should get new sleeves so you get the best quality shuffle before the game. Lets just hope you don't get the best quality stack against you.
Trade Bait: This is optional. Although, you should bring some if you're willing to lose it! We need to minimize the stuff that you should watch at the event, so don't bring too much. If it gets stolen, I really don't know what to tell you. The staff at your event is essentially useless, and you'd be pretty lucky if an honest person found your stuff and turned it in. If it were me, I'd be slick and it'd be gone. Just kidding! I'd turn it in! =]
Well this concludes Part 1. Stay tuned for part 2 when I cover what to do during the regional!
Friday, April 20, 2012
Elemental HERO Escuridao: Difference Maker?
How long have you been looking forward to this card to come out? It won't be too long, folks. It's coming out sometime this year (date uncomfirmed). Today, we're going to look at how much of a difference maker this card will be in every HERO deck, and what new, innovative ways you can make a HERO deck!
Elemental HERO Escuridao
Level 8
DARK/Warrior/Fusion/Effect
2500/2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
Although this card may not be too good on it's own, think about what we have for E-HERO Fusions! We will have one of each attribute + 1 E-HERO Monster! This means that the deck becomes an absolute toolbox, and we can now associate a HERO deck with DARK monsters! In current decks, there are no DARK monsters in the deck. Now we look at some now more hevily broken cards with this card!
Super Polymerization: Very first thing we think about is now we can use ANY monster with one E-HERO monster on the field! It's even more annoying that this card cannot be chained to! This means that we should expect to see 2-3 of these main-decked in each deck! Not to mention, in other decks, these will be sided as a staple! All that needs to happen is for 1 E-HERO monster to be on the field and any other monster will do! All I can say is get a playset of these now! If you don't, you will realize this card's price going WAY up!
Summoner Monk: If you decide to stick with the same style you've always stuck with, run 2 of these. It's another Stratos searcher, and even an instant Xyz, and an instant Miracle Fusion! It might cost a Spell card, but for 2 searches, it's worth it.
For current HERO players, you should know how tough it can be to handle a mirror match. Especially if your opponent plans to +1 off of your field with Super Polymerization. With Escuriado out, it's going to be difficult to keep any E-HERO monster on the field. If put in the right deck, many pluses are going to generate with that card! I have arranged a deck that you should consider trying out on Dueling Network!
Anti-HERO
Monsters: 10
1x Elemental HERO Stratos
3x Elemental HERO Neos Alius
2x Summoner Monk
2x Kycoo the Ghost Destroyer
2x Thunder King Rai-Oh
Spells: 17
1x Reinforcment of the Army
2x E - Emergency Call
3x Pot of Duality
2x Super Polymerization
3x Gemini Spark
3x Miracle Fusion
1x Book of Moon
1x Dark Hole
1x Monster Reborn
Traps: 13
2x Solemn Warning
1x Solemn Judgment
2x Hero Blast
2x Dimensional Prison
2x Torrential Tribute
2x Dark Bribe
1x Mirror Force
1x Starlight Road
Extra Deck: 15
3x Elemental HERO Escuridao
3x Elemental HERO The Shining
2x Elemental HERO Absolute Zero
2x Elemental HERO Nova Master
1x Elemental HERO Gaia
1x Elemental HERO Great Tornado
1x Number 39: Utopia
1x Number C39: Utopia Ray
1x Blade Armor Ninja
As you can see, not too much of a difference between the current build and the Escuriado build. However, I'm sure there will be so many tries at a Chaos HERO deck. Stupid BLS. It's his fault! Zombie HERO? Possible rebirth of D-HERO's? Jeez! This deck can do anything now!
So is Escuridao a difference maker? Yes it is! If possible, pre-order 3 of them! Even if you don't play HERO's, it's price will skyrocket shortly after selling out!
Elemental HERO Escuridao
Level 8
DARK/Warrior/Fusion/Effect
2500/2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.
Although this card may not be too good on it's own, think about what we have for E-HERO Fusions! We will have one of each attribute + 1 E-HERO Monster! This means that the deck becomes an absolute toolbox, and we can now associate a HERO deck with DARK monsters! In current decks, there are no DARK monsters in the deck. Now we look at some now more hevily broken cards with this card!
Super Polymerization: Very first thing we think about is now we can use ANY monster with one E-HERO monster on the field! It's even more annoying that this card cannot be chained to! This means that we should expect to see 2-3 of these main-decked in each deck! Not to mention, in other decks, these will be sided as a staple! All that needs to happen is for 1 E-HERO monster to be on the field and any other monster will do! All I can say is get a playset of these now! If you don't, you will realize this card's price going WAY up!
Summoner Monk: If you decide to stick with the same style you've always stuck with, run 2 of these. It's another Stratos searcher, and even an instant Xyz, and an instant Miracle Fusion! It might cost a Spell card, but for 2 searches, it's worth it.
For current HERO players, you should know how tough it can be to handle a mirror match. Especially if your opponent plans to +1 off of your field with Super Polymerization. With Escuriado out, it's going to be difficult to keep any E-HERO monster on the field. If put in the right deck, many pluses are going to generate with that card! I have arranged a deck that you should consider trying out on Dueling Network!
Anti-HERO
Monsters: 10
1x Elemental HERO Stratos
3x Elemental HERO Neos Alius
2x Summoner Monk
2x Kycoo the Ghost Destroyer
2x Thunder King Rai-Oh
Spells: 17
1x Reinforcment of the Army
2x E - Emergency Call
3x Pot of Duality
2x Super Polymerization
3x Gemini Spark
3x Miracle Fusion
1x Book of Moon
1x Dark Hole
1x Monster Reborn
Traps: 13
2x Solemn Warning
1x Solemn Judgment
2x Hero Blast
2x Dimensional Prison
2x Torrential Tribute
2x Dark Bribe
1x Mirror Force
1x Starlight Road
Extra Deck: 15
3x Elemental HERO Escuridao
3x Elemental HERO The Shining
2x Elemental HERO Absolute Zero
2x Elemental HERO Nova Master
1x Elemental HERO Gaia
1x Elemental HERO Great Tornado
1x Number 39: Utopia
1x Number C39: Utopia Ray
1x Blade Armor Ninja
As you can see, not too much of a difference between the current build and the Escuriado build. However, I'm sure there will be so many tries at a Chaos HERO deck. Stupid BLS. It's his fault! Zombie HERO? Possible rebirth of D-HERO's? Jeez! This deck can do anything now!
So is Escuridao a difference maker? Yes it is! If possible, pre-order 3 of them! Even if you don't play HERO's, it's price will skyrocket shortly after selling out!
Friday, April 13, 2012
Friendship Night
Thursday, April 12, 2012
Card Analysis: Cursed Seal of the Forbidden Spell
I've looked at a lot of things this format, and I've noticed the growth of decks that run 3 of a very specifically important Spell card. Today, we're going to look at a very underrated Spell card called "Cursed Seal of the Forbidden Spell!"
Counter Trap
Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
If you've watched Yu-Gi-Oh GX, You've probably seen the episode where Bastion used this card to negate, and prohibit Polymerization for the rest of the duel. In today's game, you can probably do almost the same thing he did! Lets look at some of the matchups this card has a significant advantage against.
HERO: With 3 of just about every good Spell card ran, it's never a bad thing to run it in a side deck. Lets negate Gemini Spark or Miracle Fusion! Either we shut down a draw engine, or shut down an entire Extra Deck! Of course, you can use it against Pot of Duality in any matchup, but Spark and Fusion are the most effective cards to negate!
Dark World: No Gates of the Dark World? No problem! You slow down the deck. You can also use it against Dragged Down into the Grave, or Dark World Dealings! As long as you limit them to what they can do, you should have this matchup no problem.
Gravekeeper: As annoying as Necrovalley can be, you can prohibit it for one duel just by the negation of a card! Also great to play it against Gravekeeper's Steele! You should win if you can do it on both in one duel! As an added bonus, Malific Stardust Dragon is also dead!
There are other decks that this Seal can severely affect! To sum things up, you make more of their deck dead and you take one big part of their deck out of the equation! Sometimes, that's all you really need to win a crucial game, or even a match! Give this card a try in your side deck! You'll love me if you do.
Counter Trap
Discard 1 Spell Card. Negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards with that name during the rest of this Duel.
If you've watched Yu-Gi-Oh GX, You've probably seen the episode where Bastion used this card to negate, and prohibit Polymerization for the rest of the duel. In today's game, you can probably do almost the same thing he did! Lets look at some of the matchups this card has a significant advantage against.
HERO: With 3 of just about every good Spell card ran, it's never a bad thing to run it in a side deck. Lets negate Gemini Spark or Miracle Fusion! Either we shut down a draw engine, or shut down an entire Extra Deck! Of course, you can use it against Pot of Duality in any matchup, but Spark and Fusion are the most effective cards to negate!
Dark World: No Gates of the Dark World? No problem! You slow down the deck. You can also use it against Dragged Down into the Grave, or Dark World Dealings! As long as you limit them to what they can do, you should have this matchup no problem.
Gravekeeper: As annoying as Necrovalley can be, you can prohibit it for one duel just by the negation of a card! Also great to play it against Gravekeeper's Steele! You should win if you can do it on both in one duel! As an added bonus, Malific Stardust Dragon is also dead!
There are other decks that this Seal can severely affect! To sum things up, you make more of their deck dead and you take one big part of their deck out of the equation! Sometimes, that's all you really need to win a crucial game, or even a match! Give this card a try in your side deck! You'll love me if you do.
Monday, April 9, 2012
Top 5 Most Underrated Decks this Format!
Sometimes, the best decks are the decks that you don't even expect to see. Typically, people are too occupied with playing with one of the newer and more popular decks, that they forget all about how good the old deck can be. That or certain changes were made to the ban list, and people abandoned the deck, assuming it was bad. All I can say is it can come back to haunt you!
With that said, we're going to look at 5 underrated decks. From least, to most underrated. You'd be surprised on what you'd find on here! Well. Here we go.
#5: Photon Beat: We did discuss earlier about this deck. You just wanna be like "WTF! Scrub!" if you see your opponent drop a Photon Crusher and set 3 backrow. Truth is, beatsticks win this format. Believe it or not, it's one of the most stable decks in the game! It can handle Banishing cards as well as Skill Drain. Any deck that can do that is really good! You'd be pretty shocked on what it's good against. It has a huge potential of beating Rabbit! If you can find your scrap Photon cards laying around, turn them into a deck! You'd be surprised of the result! Not to mention, very cheap!
#4: Infernity: Yeah. Infernity Launcher is at 1. So what? Considering that Wind-Up loops are still lerking around, I'm loving how some Xyz's like Leviair the Sea Dragon are really helping this deck win! Anytime you have 3 Infernity Barriers face down, you're almost probable to win that game. It really does take serious preperation to beat an Infernity deck. Tell you the truth, Shadow Imprisoning Mirror isn't enough to win. Draw it too late, and you're bound to lose. Lets just hope Barrier gets reprinted in the next Gold Series, so that we can all make our own Infernity decks, and we'll finally realize how underrated this beast of a deck is!
#3: Flamvells: Did we not forget about Flamvells? Anytime you can get a free Level 8 Synchro just for destroying a monster by battle, we're looking at some underrated stuff! Rekindling is also a very tough Spell to deal with. It's up to 2 Synchro's per activation! I love decks that have the ability to Synchro without much effort. Not to mention Flamvell Firedog is a 1900 ATK beatstick, which can eliminate the majority of the meta's early monsters! If you have them, try Tour Guides and Xyz's in this deck! You won't believe the result!
#2: Agents: I've been told this many times. "Agents are bad. Use something else." Well how about be more prepared for it, THEN call it bad! With everyone temporarily abandoning Leeching the Lights, it's almost certain that we call this deck underrated. Think about it. Turn 1 Gachi Gachi is still very possible. Only 1 Earth? No problem. Replace with 2 Jupiters and still play your Tour Guide engine. For T.G. Agent Users, play 1-2 Rush Rhino for replacement for Striker(s). Herald of Orange Light is also very nice for negating ANY effect and destroying them. Not to mention, Archlord Kristya can win you a game or two. Try it! You just might win a local tournament with it!
So what's the most underrated deck this format?
#1: Machina Gadgets: My adventure to Raleigh had made me really make this an underrated deck. If you're looking for a deck to defeat the entire meta, this is the deck for you! Anytime you face a Machina Fortress, you're having to think before you act. It's really good against Inzektors, Wind-Up's, Rabbit, and Six-Samurai. Although it's very common that we're prepared for decks like this with cards such as Cyber Dragon, it won't help too much considering how the backrow can cause problems. Not to mention with the Gadgets, you're almost certain to have a monster in hand every turn! Going to say this. It's one of the most annoying decks to play against! If you're not careful, you'll lose control of the game very quickly.
If anything, make these decks on Dueling Network, and win with them. Next topic I talk about will be comparing DN with real life playtesting. Enjoy your reading eye candy and have a good night!
With that said, we're going to look at 5 underrated decks. From least, to most underrated. You'd be surprised on what you'd find on here! Well. Here we go.
#5: Photon Beat: We did discuss earlier about this deck. You just wanna be like "WTF! Scrub!" if you see your opponent drop a Photon Crusher and set 3 backrow. Truth is, beatsticks win this format. Believe it or not, it's one of the most stable decks in the game! It can handle Banishing cards as well as Skill Drain. Any deck that can do that is really good! You'd be pretty shocked on what it's good against. It has a huge potential of beating Rabbit! If you can find your scrap Photon cards laying around, turn them into a deck! You'd be surprised of the result! Not to mention, very cheap!
#4: Infernity: Yeah. Infernity Launcher is at 1. So what? Considering that Wind-Up loops are still lerking around, I'm loving how some Xyz's like Leviair the Sea Dragon are really helping this deck win! Anytime you have 3 Infernity Barriers face down, you're almost probable to win that game. It really does take serious preperation to beat an Infernity deck. Tell you the truth, Shadow Imprisoning Mirror isn't enough to win. Draw it too late, and you're bound to lose. Lets just hope Barrier gets reprinted in the next Gold Series, so that we can all make our own Infernity decks, and we'll finally realize how underrated this beast of a deck is!
#3: Flamvells: Did we not forget about Flamvells? Anytime you can get a free Level 8 Synchro just for destroying a monster by battle, we're looking at some underrated stuff! Rekindling is also a very tough Spell to deal with. It's up to 2 Synchro's per activation! I love decks that have the ability to Synchro without much effort. Not to mention Flamvell Firedog is a 1900 ATK beatstick, which can eliminate the majority of the meta's early monsters! If you have them, try Tour Guides and Xyz's in this deck! You won't believe the result!
#2: Agents: I've been told this many times. "Agents are bad. Use something else." Well how about be more prepared for it, THEN call it bad! With everyone temporarily abandoning Leeching the Lights, it's almost certain that we call this deck underrated. Think about it. Turn 1 Gachi Gachi is still very possible. Only 1 Earth? No problem. Replace with 2 Jupiters and still play your Tour Guide engine. For T.G. Agent Users, play 1-2 Rush Rhino for replacement for Striker(s). Herald of Orange Light is also very nice for negating ANY effect and destroying them. Not to mention, Archlord Kristya can win you a game or two. Try it! You just might win a local tournament with it!
So what's the most underrated deck this format?
#1: Machina Gadgets: My adventure to Raleigh had made me really make this an underrated deck. If you're looking for a deck to defeat the entire meta, this is the deck for you! Anytime you face a Machina Fortress, you're having to think before you act. It's really good against Inzektors, Wind-Up's, Rabbit, and Six-Samurai. Although it's very common that we're prepared for decks like this with cards such as Cyber Dragon, it won't help too much considering how the backrow can cause problems. Not to mention with the Gadgets, you're almost certain to have a monster in hand every turn! Going to say this. It's one of the most annoying decks to play against! If you're not careful, you'll lose control of the game very quickly.
If anything, make these decks on Dueling Network, and win with them. Next topic I talk about will be comparing DN with real life playtesting. Enjoy your reading eye candy and have a good night!
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