I can't believe we're only now half-way through the format, and for the second half, it's more of the same. All we're getting is a Six Samurai Xyz and Gem-Knight Pearl between now, and September. I personally don't count sets that come out right before the next list. With that said, I can safely predict the September 2012 banlist!
So what should be hit? I really think that the format is really bad. We have a deck that has EVERYTHING to support it, and it destroys your opponent's stuff one card at a time just to get into your life points. Once one card goes off, the whole thing goes off, and it's very annoying! Next, we have a swarming high ATK beater powerhouse! The player that uses Future Fusion in that deck and has it resolve has a 90% chance of winning the duel. And finally, we have a deck that somehow finds a way to win with it's Evolzar Xyz's. As for the under looked deck, we have a deck that's theoretically unbeatable!
I will now go over what cards should be banned, limited, etc. and why. Please note that this is just my opinion (with a few facts) and I'm sure that I will be wrong on most of this stuff.
Banned
Future Fusion: Did I just mention that whoever plays it essentially wins? If you did and you lost, you must be a total scrub. Not to mention that this card is very universal, meaning that the card can be used in multiple decks and can still be very effective. Go ahead! Kill my Jinzo/Machina combo! I just want the Chaos Dragon crap to end!
Wind-Up Zenmaines: This card is the ONLY reason why Tour guide is so broken and expensive these days. I'm very aware of the fact that it has some holes that make this card not as broken, but it doesn't matter. The fact that you get a turn 1 card that has 3 lives and it destroys a card each time it loses a life(s). Japan, you've had this card long enough to know how broken it is! It's time for this Zenmotherfucker to get it's ass banned!
Limited
Inzektor Hornet: This card right here is the only reason that it's too broken for words. I can't say ban it because it's used in pretty much one deck. If they limit this card, then they probably won't hit the rest of the deck. I'd be very surprised if this card and Dragonfly got hit in a way. Either way. How many games have you won/lost because of this card? Exactly! Hornet shouldn't be at 3.
Rescue Rabbit: I will say this. I want luck to be a major factor in making this card really broken. I want people to abuse Gold Sarcophagus to have this card in possession. If this card doesn't get hit along with the rest of the decks, then this deck will dominate once again. Not much else to say about hitting this card. If at anytime one card leads to a free Solemn Judgment effect, it needs to get touched.
Red-Eyes Darkness Metal Dragon: It's really annoying that this card can call up a huge Dragon from your hand or Graveyard. Sometimes, if you negate it with Effect Veiler or Fiendish Chain, another one will just get Special Summoned by Banishing the negated one. Not to mention that this card is the reason that Lightpulsar Dragon is so broken right now, because we have access to up to 3 of this card. I'd want this card banned, but as you may know, Konami will promote another FTK before they try to ban it.
Royal Oppression: This card can come out of the closet. I want this at 2, but it won't happen. Although I think this card will come back at 1, it won't solve too much as we're already maining at least 2 MST's, which kills this card upon paying the life points for it's effect's activation. With all of the Special Summoning going on right now, we need something to put that in check, and a couple of Solemn Warnings won't do everything.
One Day of Peace: At most YCS events, at least one deck that stalls opponents and wins by another method rather than taking the opponent's life points down to 0 has been doing well in the event. If you've seen the top 16 Philly deck, you'll know why I put this card on the list. The deck is theoretically unbeatable! It's a cheap ticket to an invite if played right. For this card's concept, both players draw a card, and you take no damage until your next turn. That's what makes these kind of decks stupid!
Super Polymerization: With Elemental HERO Escuridao on it's way here in August, it's time that HERO decks got hit a little. This means that this card can fuse with ANYTHING and an Elemental HERO monster! With that, we need some balance for the future meta. For mirror matches, it will take much more skill to get the most use out of what I think will be a single Super Polymerization. It's not that Escuridao is a good card or anything. It's just that Super Poly will make it and any HERO deck really broken.
Semi-Limited
Tour Guide From the Underworld: This will shut the absolute necessity of this card up! You get the effect once, then it's done! This should make the Turn 1 Tour Guide get Tour Guide play be much smarter due to the lack of Tour Guide #3. This means your Sangan should be able to search peacefully instead of being imprisoned by an Xyz monster. If Zenmaines also gets banned with this card's semi-limit, then I will be happy that this card is not a necessity anymore!
Miracle Fusion: It's a really good card, but the free Fusion monsters should chill out just a little bit. I think HERO players should be happy that I'm even predicting this. This is because you'll get one extra space for your deck, and you'll still have enough Miracle Fusions to live on.
Lonefire Blossom: No Spore or Glow-Up Bulb? Why is this card limited? Lets make some creative Plant decks that don't Synchro a lot! If this card goes up to 2, I'll bring back Gigavise!
Mirror Force: This is my call for Konami's non-sober move to adjust the semi-limited list in some way possible. I'll laugh so hard if I call this right
Brionac, Dragon of the Ice Barrier: Why not? Synchro's aren't as good anymore, and no more priority. I wouldn't be surprised if this hit 3 because of the reprint.
Blackwing - Kalut the Moon Shadow: This one's pretty random, but damnit! Give Blackwings at least one more good card!
No Longer Limited
Marshmallon: Just another card that climbs out of the list. I don't think it's that good anymore.
Level Limit - Area B: No good anymore. Xyz's made this card worse.
And that's that! I hope you enjoyed reading this piece of shit I call my September 1st banlist prediction! Lets hope I get at least a B grade on when the answer key arrives then. For now, enjoy the shitty ass meta, and hope it doesn't get shittier in a few months!
Thursday, May 31, 2012
Tuesday, May 29, 2012
Machina Gadgets: Take 5
Yes, I counted the amount of takes I put on this deck. This will be the 5th different time I use this deck competitively. Machina Gadgets have been what I'm a natural at since the day they came out of a structure deck. I guess I'll go over the history of my other takes.
Take 1: Jinzo OTK: Since I thought about the Jinzo - Returner/Jinzo combo with Future Fusion, I thought I could score gold with a deck build that I came up with myself. This deck came out to be a HUGE success against the Summer 2010 format, and has won EVERY local tournament from July to the end of August. I was so good, that people even thought I was cheating! Some of you might have lived to tell the tale.
Take 2: Post-Summer Gadget Stun: I took another approach and decided to wipe out the all-machine build and go with something more control-based. Although the results weren't nearly as great, it did win a couple of tournaments!
Take 3: Wrath of D.D. Warrior Lady: This was a very budget, yet, very well-built deck. DDWL was so good against the March 2011 format, that I had to try my take at using it! The result, a perfect 16-0 (game) tournament win, followed by a 6-3 record at YCS Charlotte, then another tourney win right after that!
Take 4: Anti-Meta Control: In March 2012, I made the deck very difficult to beat against the meta. It had excellent records against Inzektors and Wind-Up's. I had a solid run at the Richmond VA Regional, but was stopped short by a rule-shark call. You don't know how pissed I was, and I was rushed to drop so we could leave early anyways, so yeah.
And now for take 5! This build is to try to adapt to the current meta. This Summer's meta is full of Chaos Dragons, Inzektors, and HERO decks. I got a really good idea from a deck profile I watched on YouTube. The guy's deck got 1st place at a Regional in Europe, and it really made me think about the choices that he made. Since I don't have CardCar D's, I'm forced to replace them with a couple of cards. I think his deck was 41 anyways, so I guess it worked out! Click here to watch the deck profile!
Tragoedia: I really don't know what to say about this card yet. In all my duels on Dueling Network, I've yet to even draw it! I run 2 of them, so I'm bound to drop it at some point! With my hand advantage due to the Gadgets, I'm able to keep this beast at around 2400 or higher most of the time. I wouldn't count on it's effect to steal a monster from your opponent though. It does make it easier to bring out the one Rank 7 Xyz monster that I play with: Number 11: Big Eye!
Forbidden Lance: I was actually really impressed by this choice! Although I didn't use it the way it was meant to be used, I used it a couple of times to save my ass from losing! Once to keep my life at bay so that I could drop Gorz on the next attack, and the other to get over what was an 1800 ATK beat stick. The purpose is to keep Machina Fortress alive and to be able to use it's effect to destroy any card your opponent controls. Although you will take a few extra life points, it's well worth getting rid of a big or annoying monster.
Chain Disappearance: He actually did it! The thing that I've warned everyone that could do it to do so! Tech the damn thing! With about every deck having SOMETHING to use it on, it's well worth a slot in the deck. Although typically used against Tour Guide, this card can do some damage against Inzektor Dragonfly or Hornet. Believe it or not, if you hit Hornet, you banished the winning condition out of the deck! There are other ways to use this card, but you should be able to figure that out.
Other than that, the choices seemed standard to me. Also, his side deck seemed to be pretty standard stuff. Although, I do need to go over 2 cards that I thought were pretty cool to side.
Fossil Dyna Pachycephalo: Why is this card $3 now? With Chaos Dragons running around taking the gold, this card should be able to do some good damage to your opponent's field. I'd even think about getting it in there for 1200 if necessary. Against Chaos Dragons, you should be able to protect yourself from a Lyla or Eclipse Wyvern about to hit you. I honestly like this card over Vanity's Emptiness because it's not as unstable, and your opponent can just simply chain MST on another card to get a 2 for 1 deal.
Macro Cosmos: I really don't know how to adjust my deck to side these in yet, but I know why it's played. You've got to have some sort of hate against Chaos Dragons, and it's also an asset against Inzektors since it shuts down it's entire strategy. I was thinking kick the Machina engine and some other stuff for the Macro's and Fossil Dyna's, but I'm not 100% sure. If all fails, I may just play Prohibition instead. In all, this card puts in a lot of work while it's on the field.
And another reason why this deck has gotten a lot better is because of the 3 new Rank 4 options that have recently came out! We had nothing but Utopia, and Roach for some people. Now we have 5 different options to choose from, and more to come when Return of the Duelist comes out!
Maestroke the Symphony Djinn: This card is the Rank 4 version of Gachi Gachi Gantetsu, but it also has a Book of Moon effect attached to it! With the cost of detaching an Xyz material, you can keep it alive, or put a monster face-down! Although he's only at 1800 ATK, his 2300 DEF makes him a very solid wall! It's great to force your opponent to use Ryko on...essentially nothing! This card made this year's Starter Deck worth buying!
Photon Papilloperative: When I first read this card, I knew right off the bat that this card was going to be broken. If your opponent is sitting on a Spirit Reaper or some other wall, this bug can force it into Attack Position and weaken it's ATK by 600! It's at a solid 2100 ATK, and it can very well force your opponent to use one of their important defensive cards to stop it from happening! This card is only a Rare in the new Galactic Overlord set!
Gem-Knight Pearl: Fresh out of the new Battle Pack, this card is the only non-effect Xyz monster. This jewel sits at a nice 2600 ATK and 1900 DEF. So what's so good about it? Gadgets can FINALLY be able to get over a Gravekeeper's Spy with Necrovalley on the field, Stardust Dragon, and more! It's a pretty solid card overall, and it should be played in this deck. I play 2 of them just in case!
This deck is only going to get better at the end of the Summer! When Return of the Duelist comes out, we'll be getting a nice Xyz Gadget card, and a few other support cards for this deck! Take 6 might come when the format change arrives on September 1st, 2012, so stay tuned for that!
Take 1: Jinzo OTK: Since I thought about the Jinzo - Returner/Jinzo combo with Future Fusion, I thought I could score gold with a deck build that I came up with myself. This deck came out to be a HUGE success against the Summer 2010 format, and has won EVERY local tournament from July to the end of August. I was so good, that people even thought I was cheating! Some of you might have lived to tell the tale.
Take 2: Post-Summer Gadget Stun: I took another approach and decided to wipe out the all-machine build and go with something more control-based. Although the results weren't nearly as great, it did win a couple of tournaments!
Take 3: Wrath of D.D. Warrior Lady: This was a very budget, yet, very well-built deck. DDWL was so good against the March 2011 format, that I had to try my take at using it! The result, a perfect 16-0 (game) tournament win, followed by a 6-3 record at YCS Charlotte, then another tourney win right after that!
Take 4: Anti-Meta Control: In March 2012, I made the deck very difficult to beat against the meta. It had excellent records against Inzektors and Wind-Up's. I had a solid run at the Richmond VA Regional, but was stopped short by a rule-shark call. You don't know how pissed I was, and I was rushed to drop so we could leave early anyways, so yeah.
And now for take 5! This build is to try to adapt to the current meta. This Summer's meta is full of Chaos Dragons, Inzektors, and HERO decks. I got a really good idea from a deck profile I watched on YouTube. The guy's deck got 1st place at a Regional in Europe, and it really made me think about the choices that he made. Since I don't have CardCar D's, I'm forced to replace them with a couple of cards. I think his deck was 41 anyways, so I guess it worked out! Click here to watch the deck profile!
Tragoedia: I really don't know what to say about this card yet. In all my duels on Dueling Network, I've yet to even draw it! I run 2 of them, so I'm bound to drop it at some point! With my hand advantage due to the Gadgets, I'm able to keep this beast at around 2400 or higher most of the time. I wouldn't count on it's effect to steal a monster from your opponent though. It does make it easier to bring out the one Rank 7 Xyz monster that I play with: Number 11: Big Eye!
Forbidden Lance: I was actually really impressed by this choice! Although I didn't use it the way it was meant to be used, I used it a couple of times to save my ass from losing! Once to keep my life at bay so that I could drop Gorz on the next attack, and the other to get over what was an 1800 ATK beat stick. The purpose is to keep Machina Fortress alive and to be able to use it's effect to destroy any card your opponent controls. Although you will take a few extra life points, it's well worth getting rid of a big or annoying monster.
Chain Disappearance: He actually did it! The thing that I've warned everyone that could do it to do so! Tech the damn thing! With about every deck having SOMETHING to use it on, it's well worth a slot in the deck. Although typically used against Tour Guide, this card can do some damage against Inzektor Dragonfly or Hornet. Believe it or not, if you hit Hornet, you banished the winning condition out of the deck! There are other ways to use this card, but you should be able to figure that out.
Other than that, the choices seemed standard to me. Also, his side deck seemed to be pretty standard stuff. Although, I do need to go over 2 cards that I thought were pretty cool to side.
Fossil Dyna Pachycephalo: Why is this card $3 now? With Chaos Dragons running around taking the gold, this card should be able to do some good damage to your opponent's field. I'd even think about getting it in there for 1200 if necessary. Against Chaos Dragons, you should be able to protect yourself from a Lyla or Eclipse Wyvern about to hit you. I honestly like this card over Vanity's Emptiness because it's not as unstable, and your opponent can just simply chain MST on another card to get a 2 for 1 deal.
Macro Cosmos: I really don't know how to adjust my deck to side these in yet, but I know why it's played. You've got to have some sort of hate against Chaos Dragons, and it's also an asset against Inzektors since it shuts down it's entire strategy. I was thinking kick the Machina engine and some other stuff for the Macro's and Fossil Dyna's, but I'm not 100% sure. If all fails, I may just play Prohibition instead. In all, this card puts in a lot of work while it's on the field.
And another reason why this deck has gotten a lot better is because of the 3 new Rank 4 options that have recently came out! We had nothing but Utopia, and Roach for some people. Now we have 5 different options to choose from, and more to come when Return of the Duelist comes out!
Maestroke the Symphony Djinn: This card is the Rank 4 version of Gachi Gachi Gantetsu, but it also has a Book of Moon effect attached to it! With the cost of detaching an Xyz material, you can keep it alive, or put a monster face-down! Although he's only at 1800 ATK, his 2300 DEF makes him a very solid wall! It's great to force your opponent to use Ryko on...essentially nothing! This card made this year's Starter Deck worth buying!
Photon Papilloperative: When I first read this card, I knew right off the bat that this card was going to be broken. If your opponent is sitting on a Spirit Reaper or some other wall, this bug can force it into Attack Position and weaken it's ATK by 600! It's at a solid 2100 ATK, and it can very well force your opponent to use one of their important defensive cards to stop it from happening! This card is only a Rare in the new Galactic Overlord set!
Gem-Knight Pearl: Fresh out of the new Battle Pack, this card is the only non-effect Xyz monster. This jewel sits at a nice 2600 ATK and 1900 DEF. So what's so good about it? Gadgets can FINALLY be able to get over a Gravekeeper's Spy with Necrovalley on the field, Stardust Dragon, and more! It's a pretty solid card overall, and it should be played in this deck. I play 2 of them just in case!
This deck is only going to get better at the end of the Summer! When Return of the Duelist comes out, we'll be getting a nice Xyz Gadget card, and a few other support cards for this deck! Take 6 might come when the format change arrives on September 1st, 2012, so stay tuned for that!
Friday, May 18, 2012
Deck Profile: Flame Tiger Stun
For those people around me, I've been wanting to perfect a build that I've been trying to create for a day or two. After falling asleep at like 10 and waking up at 3 this morning, I've decided to finally try and improve the build as much as I can. After 30 minutes of thinking everything out, here's the result!
Now I'm going to explain why I chose the cards I have in the deck.
Flamvell Firedog: I know what you're thinking. It's the only Flamvell in the deck! What could it possibly do!? Well, you'll notice that it says "200 or less DEF" and since Flame Tiger's DEF is less than 200, we can search this card out of the deck, then probably Xyz for one of the Rank 4 monsters.
King Tiger/Burden: If you really think about the loss of priority, this means that Rabbit gets shut down by this combo! Also, you should know that having one of each of them on your field can shut down the entire Inzektor strategy! Also, this shuts down anything left of the Wind-Up deck due to their already low ATK points! Since the loss of priority, this combo has gotten so much more broken!
Caius the Shadow Monarch: Flame Tiger on Draw Phase, then Caius. What more can I say? It works!
Pitch-Black Warwolf: First, it's another target for your 3 Horn of the Phantom Beast, and it stops Mirror Force and D-Prison in their tracks. Also a handy Dark target for BLS!
I was also into serious consideration of playing Winged Rhynos instead. I think it's one of the most broken cards in YGO right now. You can potentially force a Trap, and it goes right back to your hand for more torture next turn. I call it the Yo-Yo of YGO! Maybe if the BLS doesn't work out too well in the deck, I may consider running 3 of them in there over the Warwolfs as well.
I also carefully chose the cards for my Extra Deck. I looked at every possible common solution for the deck, and stuffed it in there. I'll tell everyone what. I'm loving the Photon Butterfly more and more each time I summon it! Same with Maestroke! They're so damn good for cheap cards! As for Zeman the Ape King, Gale kinda caused that to happen. Since Flame Tiger and Gale make it, Why not have a potential Ancient Gear to Synchro for?
Well, you all have fun with this deck. Feel free to net-deck this home brew of mine, and let me know how it works! =D
Now I'm going to explain why I chose the cards I have in the deck.
Flamvell Firedog: I know what you're thinking. It's the only Flamvell in the deck! What could it possibly do!? Well, you'll notice that it says "200 or less DEF" and since Flame Tiger's DEF is less than 200, we can search this card out of the deck, then probably Xyz for one of the Rank 4 monsters.
King Tiger/Burden: If you really think about the loss of priority, this means that Rabbit gets shut down by this combo! Also, you should know that having one of each of them on your field can shut down the entire Inzektor strategy! Also, this shuts down anything left of the Wind-Up deck due to their already low ATK points! Since the loss of priority, this combo has gotten so much more broken!
Caius the Shadow Monarch: Flame Tiger on Draw Phase, then Caius. What more can I say? It works!
Pitch-Black Warwolf: First, it's another target for your 3 Horn of the Phantom Beast, and it stops Mirror Force and D-Prison in their tracks. Also a handy Dark target for BLS!
I was also into serious consideration of playing Winged Rhynos instead. I think it's one of the most broken cards in YGO right now. You can potentially force a Trap, and it goes right back to your hand for more torture next turn. I call it the Yo-Yo of YGO! Maybe if the BLS doesn't work out too well in the deck, I may consider running 3 of them in there over the Warwolfs as well.
I also carefully chose the cards for my Extra Deck. I looked at every possible common solution for the deck, and stuffed it in there. I'll tell everyone what. I'm loving the Photon Butterfly more and more each time I summon it! Same with Maestroke! They're so damn good for cheap cards! As for Zeman the Ape King, Gale kinda caused that to happen. Since Flame Tiger and Gale make it, Why not have a potential Ancient Gear to Synchro for?
Well, you all have fun with this deck. Feel free to net-deck this home brew of mine, and let me know how it works! =D
Monday, May 14, 2012
Hieratics: Are they competitive?
So I've heard everyone hyping up the new Hieratic monsters. It seemed that everything was gonna lose to them and what not. Well, I built a deck on DN based on these new monsters, and I managed to win the majority of my matches. I'll just give you all the deck.
So this is how the deck works. I'll list it step by step so you all can understand how to do it.
1. Normal Summon Eset or Special Summon Tefnuit from your hand, depending on the situation.
2. Tribute the monster to Special Summon Su from your hand. The Hieratic Seals in the deck should help you search for these monsters if the situation doesn't fall in your favor.
3. Use the Tributed monster's effect to Special Summon either Wattaildragon OR Luster Dragon #2 from your hand, Deck, or Graveyard. Not suggesting that you Special Summon Red-Eyes Darkness Metal Dragon unless you need a Dark in your grave, but not the best choice.
4. Xyz summon using the two Level 6 monsters to Xyz Summon Hieratic Dragon King Of Atum from your Extra Deck.
5. Use it's effect to Special Summon a Level 6 Monster from your deck. If you can tribute for Su again, repeat steps 2 and 3. If you have a Dark in your grave, then you can Special Summon Chaos Sorcerer if your opponent has a monster that you can banish.
6. Special Summon Number 25: Force Focus, or Photon Strike Bounzer from your Extra Deck, laying it on your 2 Level 6 monsters.
7. Xyz Summon Gaia Dragon, the Thunder Charger from your Extra Deck, laying it on your Hieratic Dragon. This will get around the inability to attack after using it's effect, and it has piercing.
If you have a REDMD in your hand, you can banish the 0/0 Level 6 monster to Special Summon it, then use it's effect to Special Summon a Level 6 monster. This will put a bonus 2800 ATK points on the field.
Now that I've explained how the deck works, lets get to the weaknesses of the deck!
It's easy to destroy your opponent's field due to the lack of protection against mass destruction. This is why I added 3 My Body as a Shields in the deck over the Solemn brigade.
One problem with the steps above can lead to disaster. Effect Veiler is completely inevitable, unless you run Constellar Belt, which prevents your Light Monsters' effects from being negated. However, as long as you have a My Body as a Shield in hand, you can get around any Torrential Tributes, and Bottomless Trap Holes that try and beat you down.
Chain Disappearance wrecks this deck. Using the effects to Special Summon your Level 6 Dragons from your deck will break your chain, and rid the other card(s). This is why you run both Wattaildragon and Luster Dragon #2.
In all, it's a fun deck, but it's not good enough in tournaments as far as I'm concerned. I'd still make this for when Gustaph Max comes out. It's the Rank 10 Xyz monster that does 2000 damage to your opponent by detaching 1 Xyz Material from it.
Have fun, and don't get too mad when you lose! =D
So this is how the deck works. I'll list it step by step so you all can understand how to do it.
1. Normal Summon Eset or Special Summon Tefnuit from your hand, depending on the situation.
2. Tribute the monster to Special Summon Su from your hand. The Hieratic Seals in the deck should help you search for these monsters if the situation doesn't fall in your favor.
3. Use the Tributed monster's effect to Special Summon either Wattaildragon OR Luster Dragon #2 from your hand, Deck, or Graveyard. Not suggesting that you Special Summon Red-Eyes Darkness Metal Dragon unless you need a Dark in your grave, but not the best choice.
4. Xyz summon using the two Level 6 monsters to Xyz Summon Hieratic Dragon King Of Atum from your Extra Deck.
5. Use it's effect to Special Summon a Level 6 Monster from your deck. If you can tribute for Su again, repeat steps 2 and 3. If you have a Dark in your grave, then you can Special Summon Chaos Sorcerer if your opponent has a monster that you can banish.
6. Special Summon Number 25: Force Focus, or Photon Strike Bounzer from your Extra Deck, laying it on your 2 Level 6 monsters.
7. Xyz Summon Gaia Dragon, the Thunder Charger from your Extra Deck, laying it on your Hieratic Dragon. This will get around the inability to attack after using it's effect, and it has piercing.
If you have a REDMD in your hand, you can banish the 0/0 Level 6 monster to Special Summon it, then use it's effect to Special Summon a Level 6 monster. This will put a bonus 2800 ATK points on the field.
Now that I've explained how the deck works, lets get to the weaknesses of the deck!
It's easy to destroy your opponent's field due to the lack of protection against mass destruction. This is why I added 3 My Body as a Shields in the deck over the Solemn brigade.
One problem with the steps above can lead to disaster. Effect Veiler is completely inevitable, unless you run Constellar Belt, which prevents your Light Monsters' effects from being negated. However, as long as you have a My Body as a Shield in hand, you can get around any Torrential Tributes, and Bottomless Trap Holes that try and beat you down.
Chain Disappearance wrecks this deck. Using the effects to Special Summon your Level 6 Dragons from your deck will break your chain, and rid the other card(s). This is why you run both Wattaildragon and Luster Dragon #2.
In all, it's a fun deck, but it's not good enough in tournaments as far as I'm concerned. I'd still make this for when Gustaph Max comes out. It's the Rank 10 Xyz monster that does 2000 damage to your opponent by detaching 1 Xyz Material from it.
Have fun, and don't get too mad when you lose! =D
Sunday, May 13, 2012
Meta Update: May 2012
Two months into the format, and one new set out, the meta has made a good change. We'll go over what decks are winning, and what cards are doing well right now.
Inzektors: No YCS victories, but a really broken deck. With the recent release of Inzektor Ladybug, the deck obtained more options for Xyz summons. Any deck that uses your opponent's field as a playground is really broken. It's really bad that you can even use two cards to potentially blow up 2 cards, a free Special Summon, and a free search if everything goes right. With Inzektor Hornet going up in price, pulling one would make you feel like a real winner! With that said, other than Hornets, nothing else really expensive about the deck.
HERO Beat: Personally, this deck is even cheaper than Inzektors! This deck has the ability to drop beat sticks, being able to massively plus off a few cards, and randomly bring out 3200+ beat sticks off one spell card! Not to mention that it can adapt to everything in the meta right now. If you're playing the Bubbleman Beat build, you'll know how quickly you can do damage to your opponent. The more Rank 4 Xyz's that come out, the more options you will have. All I will say is, if you have the ability to collect all of the cards for this deck, build HERO's!
Dino Rabbit: Although this deck has lost a lot of popularity due to losing priority, it's still a really good deck to use. When Rescue Rabbit goes off, it can win you games because of the Evolzar Xyz's. Although it can still be really hard to obtain a playset of Rabbits and sluts err I mean Tour Guides, once that's done, the rest of the deck will be cheap (except Zenmaines of course.) Building this deck should still result in an almost guaranteed locals top.
Dark World: Although this deck is probably the most sided against, it's still really annoying! As long as you have a card in your hand (in which most cases, you do) then you're going to probably lose them. As long as you know the contents in your opponent's hand, you'll know exactly what to do next! Not to mention that Grapha is a difficult monster to deal with as long as it sits in the Graveyard. With lots of draw power and destruction involved with this deck, you're sure to see the majority of the cards in your deck.
Hieratics: The new deck in the meta. Although it's result in YCS's are yet to be known, the concept of the deck is really annoying. It pretty much brings out 2 Rank 6 monsters, and Red-Eyes Darkness Metal Dragons to swarm the field. I don't know too much about this deck, considering that I've only seen the deck in action a few times. However, I'm pretty sure it's going to be a powerful force in the current meta!
Chaos Dragons: If not Hieratics, then it's Chaos Dragons. This deck is consisted with very high beaters and the factor of dropping up to 4 different monsters that involve banishing a Light and a Dark monster from your Graveyard. Most of these builds play Ryko and Lyla to fill the Graveyard with monsters so that they can get their stuff to go off. So everyone knows, Future Fusion is the card you don't want to resolve. If it does, nice knowing you. He gets setup, and maybe a Five-Headed Dragon.
There are other decks other than the ones above that are succeeding in today's meta, but those are the notable ones. Now what we're gonna do is go over what cards that I believe that we should tech in almost every deck.
Chain Disappearance: I must admit, this card is broken. I'd suggest main-decking one and siding another. With every deck above (except Chaos Dragons) having at least one notable monster with 1000 or less ATK, it's a safe bet to play one. Remember! Hieratic's bring monsters out at 0 ATK and 0 DEF!
That Whacky Magic!: It's a brand new card that I believe should be played. Against the right decks, it's essentially a Lightning Vortex without discarding! The more spells you use, the more broken it is. Most cards have a rather low DEF anyways, so give it a try!
Penguin Soldier: My God this card is so good! With a lot of decks Xyz summoning up the ass, this card makes those decks look bad. Nothing feels any better than bouncing 2 monsters back to the Extra Deck!
There are more cards that you can try out in your decks. Just remember that you gotta think outside the box! There are so many cards in today's game, and any one of them can win you a game! Well...almost any card. Just remember this! Enjoy the meta! There won't be any more new cards until August!
Inzektors: No YCS victories, but a really broken deck. With the recent release of Inzektor Ladybug, the deck obtained more options for Xyz summons. Any deck that uses your opponent's field as a playground is really broken. It's really bad that you can even use two cards to potentially blow up 2 cards, a free Special Summon, and a free search if everything goes right. With Inzektor Hornet going up in price, pulling one would make you feel like a real winner! With that said, other than Hornets, nothing else really expensive about the deck.
HERO Beat: Personally, this deck is even cheaper than Inzektors! This deck has the ability to drop beat sticks, being able to massively plus off a few cards, and randomly bring out 3200+ beat sticks off one spell card! Not to mention that it can adapt to everything in the meta right now. If you're playing the Bubbleman Beat build, you'll know how quickly you can do damage to your opponent. The more Rank 4 Xyz's that come out, the more options you will have. All I will say is, if you have the ability to collect all of the cards for this deck, build HERO's!
Dino Rabbit: Although this deck has lost a lot of popularity due to losing priority, it's still a really good deck to use. When Rescue Rabbit goes off, it can win you games because of the Evolzar Xyz's. Although it can still be really hard to obtain a playset of Rabbits and sluts err I mean Tour Guides, once that's done, the rest of the deck will be cheap (except Zenmaines of course.) Building this deck should still result in an almost guaranteed locals top.
Dark World: Although this deck is probably the most sided against, it's still really annoying! As long as you have a card in your hand (in which most cases, you do) then you're going to probably lose them. As long as you know the contents in your opponent's hand, you'll know exactly what to do next! Not to mention that Grapha is a difficult monster to deal with as long as it sits in the Graveyard. With lots of draw power and destruction involved with this deck, you're sure to see the majority of the cards in your deck.
Hieratics: The new deck in the meta. Although it's result in YCS's are yet to be known, the concept of the deck is really annoying. It pretty much brings out 2 Rank 6 monsters, and Red-Eyes Darkness Metal Dragons to swarm the field. I don't know too much about this deck, considering that I've only seen the deck in action a few times. However, I'm pretty sure it's going to be a powerful force in the current meta!
Chaos Dragons: If not Hieratics, then it's Chaos Dragons. This deck is consisted with very high beaters and the factor of dropping up to 4 different monsters that involve banishing a Light and a Dark monster from your Graveyard. Most of these builds play Ryko and Lyla to fill the Graveyard with monsters so that they can get their stuff to go off. So everyone knows, Future Fusion is the card you don't want to resolve. If it does, nice knowing you. He gets setup, and maybe a Five-Headed Dragon.
There are other decks other than the ones above that are succeeding in today's meta, but those are the notable ones. Now what we're gonna do is go over what cards that I believe that we should tech in almost every deck.
Chain Disappearance: I must admit, this card is broken. I'd suggest main-decking one and siding another. With every deck above (except Chaos Dragons) having at least one notable monster with 1000 or less ATK, it's a safe bet to play one. Remember! Hieratic's bring monsters out at 0 ATK and 0 DEF!
That Whacky Magic!: It's a brand new card that I believe should be played. Against the right decks, it's essentially a Lightning Vortex without discarding! The more spells you use, the more broken it is. Most cards have a rather low DEF anyways, so give it a try!
Penguin Soldier: My God this card is so good! With a lot of decks Xyz summoning up the ass, this card makes those decks look bad. Nothing feels any better than bouncing 2 monsters back to the Extra Deck!
There are more cards that you can try out in your decks. Just remember that you gotta think outside the box! There are so many cards in today's game, and any one of them can win you a game! Well...almost any card. Just remember this! Enjoy the meta! There won't be any more new cards until August!
Tuesday, May 8, 2012
GAOV Notable Cards
With the release of GAOV, I'm going to just mention the 5 best cards in the set, and then some notable commons that's worth some use.
Inzektor Ladybug
DARK/Insect/Effect/2/500/100
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.
Inzektor's latest upgrade. Now we can take our level 3 Inzektors and turn them into level 5 monsters that can make Rank 5 Xyz Monsters, this leads to our bonus Xyz monster!
Inzektor Exa-Stag
DARK/Insect/Xyz/Effect/5/800/800
2 Level 5 Insect-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.
It's pretty much Relinquished! It might not gain too much, but it's still a pretty good monster to use when the timing is right. Try and equip more than one monster onto this card!
Photon Strike Bounzer
LIGHT/Warrior/Xyz/Effect/6/2700/2000
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
It's a Photon! It's a Bounzer! NO! IT'S PHOTON STRIKE BOUNZER! It's the Xyz version of Effect Veiler, but for just that one instance. If you successfully negate, your opponent takes 1000 damage! It's a really good red-zone card when you're on the verge of winning. Try using this in a Jinzo/Future Fusion combo!
Lightray Sorcerer
LIGHT/Spellcaster/Effect/2300/200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
Chaos Sorcerer gained some light! Did it? I think this is a fairly decent update for Chaos decks. After banishing light monsters via BLS/Sorcerer and Dimensional Alchemist, it's time for them to get recycled into the deck, then you banish a monster on the field! Try one in an Agent build! I think the result will be quite nasty!
Flame Tiger
FIRE/Beast/Effect/1800/0
During your Draw Phase, if this card is in your Graveyard, and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
I love cards like this. Need a monster? You got one right in the Graveyard! This card should normally be followed up by a Monarch, Synchro, or Xyz summon. Use this with Horn of the Phantom Beast, and you can get away with drawing a card anyways!
And the last card I'll mention is.....
Constellar Belt
Continuous Spell
The activation of LIGHT monsters' Effects cannot be negated.
LOL! This just made Agents a tier 1 deck again. This tells Skill Drain "fuck you!" Lets see! No more worrying about Effect Veiler, and now you gotta Solemn Warning on the summon of Venus instead of waiting for them to pay 500 life to play it.
Inzektor Ladybug
DARK/Insect/Effect/2/500/100
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 face-up monster you control; increase that target's Level by up to 2.
Inzektor's latest upgrade. Now we can take our level 3 Inzektors and turn them into level 5 monsters that can make Rank 5 Xyz Monsters, this leads to our bonus Xyz monster!
Inzektor Exa-Stag
DARK/Insect/Xyz/Effect/5/800/800
2 Level 5 Insect-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster(s) equipped by this effect.
It's pretty much Relinquished! It might not gain too much, but it's still a pretty good monster to use when the timing is right. Try and equip more than one monster onto this card!
Photon Strike Bounzer
LIGHT/Warrior/Xyz/Effect/6/2700/2000
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.
It's a Photon! It's a Bounzer! NO! IT'S PHOTON STRIKE BOUNZER! It's the Xyz version of Effect Veiler, but for just that one instance. If you successfully negate, your opponent takes 1000 damage! It's a really good red-zone card when you're on the verge of winning. Try using this in a Jinzo/Future Fusion combo!
Lightray Sorcerer
LIGHT/Spellcaster/Effect/2300/200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) while 3 or more of your LIGHT monsters are banished, and cannot be Special Summoned by other ways. Once per turn: You can target 1 of your banished LIGHT monsters and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, banish the second target. This card cannot attack during the turn you activate this effect.
Chaos Sorcerer gained some light! Did it? I think this is a fairly decent update for Chaos decks. After banishing light monsters via BLS/Sorcerer and Dimensional Alchemist, it's time for them to get recycled into the deck, then you banish a monster on the field! Try one in an Agent build! I think the result will be quite nasty!
Flame Tiger
FIRE/Beast/Effect/1800/0
During your Draw Phase, if this card is in your Graveyard, and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
I love cards like this. Need a monster? You got one right in the Graveyard! This card should normally be followed up by a Monarch, Synchro, or Xyz summon. Use this with Horn of the Phantom Beast, and you can get away with drawing a card anyways!
And the last card I'll mention is.....
Constellar Belt
Continuous Spell
The activation of LIGHT monsters' Effects cannot be negated.
LOL! This just made Agents a tier 1 deck again. This tells Skill Drain "fuck you!" Lets see! No more worrying about Effect Veiler, and now you gotta Solemn Warning on the summon of Venus instead of waiting for them to pay 500 life to play it.
Tuesday, May 1, 2012
Wilson NC Regional Report (4-28-2012)
After one regional using HERO Drain, I've learned a bit about what I should play with and what not to play. I did get some trades, but I didn't want anything, so yeah. I just picked random stuff. I didn't enter the sneak peek, though. It wasn't worth it since I wanted nothing out of it.
Anyways! I'll go ahead and get on with the report!
Round 1: Vs GB's
Was actually playing one of my local players. Was kinda shocked.
Game 1: Starlight Road went off on Storm! The end result, victory.
Game 2: Took a little bit of time. Tried to go for 2-0 but Mirror Force did it for me. After that, no monsters. =[
Game 3: Say hello to Dragon-Knight Draco Equiste! Gotta love Super Polymerization! Later in the game, He reborns my alius, and I burn him with another one! Yay! Went uphill from there!
(1-0)
Round 2: Vs Empty Jar
Top 16 in YCS Atlanta. Gonna try to get a huge win here!
Game 1: Good start. Got damage in. Luckily, Compulsory on Morphing Jar wins me game 1!
Game 2: I get raped. The gay shit went off. *cries*
Game 3: He did it again! =[
(1-1)
Round 3: Vs X-Sabers
Should be easy! Or is it?
Game 1: Easy raping here. Thunder King prevents way too much shit against this deck.
Game 2: Wasn't expecting to lose this. Maybe I should have used Miracle Fusion?
Game 3: Pashul in attack mode!? Yeah I win with Miracle Fusion top deck! =D
(2-1)
Round 4: Vs Bubble Beat
Figured this was gonna happen at some point. Well, here goes.
Game 1: Close game: Hated my hand! Too many F**KING MONSTERS! I lose to Blade Armor Ninja.
Game 2: Damn if he just attacked me I'd have been 2-0'd! Well he didn't, and I come back and win! Gotta love bluffing Mirror Force!
Game 3: Super Poly'd too early. Went for game with 2 Shinings on the field, but he had Honest. DAMNIT!
(2-2)
Round 5: Vs HERO Drain
Another mirror match... Lets see if I drop or not.
Game 1: Well that was shit. Once again, too many monsters! Come on! I only ran 10!
Game 2: This time I save the super poly for later! The result: A nice win!
Game 3: Longest game ever! Once again, I go for game, risking losing vs 2 back row and......I GOT IT! =D P.S. Too long have I controlled 2 Snowman Eaters and he controlled a Kinetic Soldier for way too damn long! x.x
(3-2)
Round 6: Vs Geartown
Didn't see this coming. Am I going to Hell?
Game 1: Everything was ok until.....He drops Malific Cyber End Dragon, then dropping Prohibition on Neos Alius! F**K!!!! I lose.
Game 2: Yeah he gets Necrovalley and then I draw all graveyard shit from there. FML.
(3-3)
Round 7: Vs Lightsworn
Another easy matchup! Lets hope it goes that way.
Game 1: Too easy. Setting Lumina: SCRUB!
Game 2: No answer against JD. It sucks when that happens.
Game 3: Couldn't have been any more lucky! He has BLS and didn't mill or see a single dark monster! I win on TKRO on JD!
(4-3)
Round 8: Vs Chaos Gallis
Gotta win this to make my day? Lets see.
Game 1: Well all I saw were monsters. I win. Didn't see any purpose yet.
Game 2: There's Gallis! That did some damage. Drew bad. I lose.
Game 3: Gotta love Skill Drain! It did nothing for him at all! Weeeee!
(5-3)
Round 9: Vs Chaos Stun
Kinda nervous here. I thought I'd get an invite if I win!
Game 1: He was late! I win!
Game 2: I get my ass kicked here. Answer to everything!
Game 3: Close game here. All I need is a Miracle! It'll win it for me! Nope. No miracles left in me. I lose. =[
(5-4)
As it turned out, If I had won the last round, I'd have came up short of an invite. Oh well. The day could have been a lot worse. I think I outplayed my opponent just once the entire day! I used up so much luck to win the games that I had won. I've got a lot of work to do here.
Anyways! I'll go ahead and get on with the report!
Round 1: Vs GB's
Was actually playing one of my local players. Was kinda shocked.
Game 1: Starlight Road went off on Storm! The end result, victory.
Game 2: Took a little bit of time. Tried to go for 2-0 but Mirror Force did it for me. After that, no monsters. =[
Game 3: Say hello to Dragon-Knight Draco Equiste! Gotta love Super Polymerization! Later in the game, He reborns my alius, and I burn him with another one! Yay! Went uphill from there!
(1-0)
Round 2: Vs Empty Jar
Top 16 in YCS Atlanta. Gonna try to get a huge win here!
Game 1: Good start. Got damage in. Luckily, Compulsory on Morphing Jar wins me game 1!
Game 2: I get raped. The gay shit went off. *cries*
Game 3: He did it again! =[
(1-1)
Round 3: Vs X-Sabers
Should be easy! Or is it?
Game 1: Easy raping here. Thunder King prevents way too much shit against this deck.
Game 2: Wasn't expecting to lose this. Maybe I should have used Miracle Fusion?
Game 3: Pashul in attack mode!? Yeah I win with Miracle Fusion top deck! =D
(2-1)
Round 4: Vs Bubble Beat
Figured this was gonna happen at some point. Well, here goes.
Game 1: Close game: Hated my hand! Too many F**KING MONSTERS! I lose to Blade Armor Ninja.
Game 2: Damn if he just attacked me I'd have been 2-0'd! Well he didn't, and I come back and win! Gotta love bluffing Mirror Force!
Game 3: Super Poly'd too early. Went for game with 2 Shinings on the field, but he had Honest. DAMNIT!
(2-2)
Round 5: Vs HERO Drain
Another mirror match... Lets see if I drop or not.
Game 1: Well that was shit. Once again, too many monsters! Come on! I only ran 10!
Game 2: This time I save the super poly for later! The result: A nice win!
Game 3: Longest game ever! Once again, I go for game, risking losing vs 2 back row and......I GOT IT! =D P.S. Too long have I controlled 2 Snowman Eaters and he controlled a Kinetic Soldier for way too damn long! x.x
(3-2)
Round 6: Vs Geartown
Didn't see this coming. Am I going to Hell?
Game 1: Everything was ok until.....He drops Malific Cyber End Dragon, then dropping Prohibition on Neos Alius! F**K!!!! I lose.
Game 2: Yeah he gets Necrovalley and then I draw all graveyard shit from there. FML.
(3-3)
Round 7: Vs Lightsworn
Another easy matchup! Lets hope it goes that way.
Game 1: Too easy. Setting Lumina: SCRUB!
Game 2: No answer against JD. It sucks when that happens.
Game 3: Couldn't have been any more lucky! He has BLS and didn't mill or see a single dark monster! I win on TKRO on JD!
(4-3)
Round 8: Vs Chaos Gallis
Gotta win this to make my day? Lets see.
Game 1: Well all I saw were monsters. I win. Didn't see any purpose yet.
Game 2: There's Gallis! That did some damage. Drew bad. I lose.
Game 3: Gotta love Skill Drain! It did nothing for him at all! Weeeee!
(5-3)
Round 9: Vs Chaos Stun
Kinda nervous here. I thought I'd get an invite if I win!
Game 1: He was late! I win!
Game 2: I get my ass kicked here. Answer to everything!
Game 3: Close game here. All I need is a Miracle! It'll win it for me! Nope. No miracles left in me. I lose. =[
(5-4)
As it turned out, If I had won the last round, I'd have came up short of an invite. Oh well. The day could have been a lot worse. I think I outplayed my opponent just once the entire day! I used up so much luck to win the games that I had won. I've got a lot of work to do here.
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