Tuesday, September 18, 2012

Charlotte Regional Report: 9-15-2012

Here I am expecting at least 250 people for the event, and boy did we get that. Approximately 481 people (according to final standings) were registered in the event! This meant that 48 invites were given, so invites were easier to get right? WRONG! They were really difficult to get! You needed an x-2-1 record AT LEAST to get your invite! Anyways! I decided to break out my rogue Machina Geartown deck and see how that would work out. After hours of waiting, and even a re-pair, the first round finally starts!

Round 1: Vs HERO Drain
This one's gonna be a bitch...
Game 1: Ok Regigigas, wake up! Deck gets slow start here as I drew bad.
Game 2: Nearly got 2-0'd here, but I ended up coming back with a Maestroke, Breaker, and TKRO for the win!
Game 3: One card in hand is apparently dangerous. It's always the one card you don't wanna see. Miracle Fusion'd for the loss, oh then he tops Barbaros with Skill Drain to insult me. :(
0-1

Round 2: Vs Classic HERO
Another one? Come on!
Game 1: Ok never mind this one was easy with the exception of running into D-HERO Defenders the whole game. Gotta love drawing extra cards!
Game 2: See game 1 lol.
1-1

Round 3: Vs Six Sams
Draw good...Please?
Game 1: Opened up bad. Got Veiler'd everytime I did draw something. Yay for Sams Curse!
Game 2: NOW we draw decent! Ended up winning this off a Fortress.
Game 3: Deck goes to explosion mode on this one! Gotta love Fortress to Shi En! :)
2-1

Round 4: Vs Wind-Up's
And here come the losses?
Game 1: Stumped my opponent here by NOT protecting my Union'd Fortress so Zenmaines could destroy the Necrovalley I wanted him to rid of. Then he runs RIGHT into Gorz for the win!
Game 2: Time is called towards the end of this game, meaning I won't lose! He swarms, attacks into Fossil Dyna, but it wasn't enough to win in time. It's a draw.
2-1-1

Round 5: Vs Grandsoil Psychics
This will be fun.
Game 1: He Black Rose'd the field with Geartown on the field? That's a no no! I get this one.
Game 2: He got Grandsoil out and whipped my ass with my own Gadjiltron Dragon. GG.
Game 3: Whoever'd have thought dropping Fossil Dyna would win you a game? He had like Cyber Dragon and Grandsoil ready and he couldn't do shit. YAY!
3-1-1

After this round, my voice starts to go out. This looks bad.

Round 6: Vs Wind-Up's
Game 1: He opened up good. I lose.
Game 2: See game 1. :(
3-2-1

Round 7: Vs Six Sams
Really? Only played for 4 weeks?
Game 1: We both have Zenmaines on board, I MST my own Geartown, then he waits until my dragon comes out to Solemn Judgment it. Umm no. He calls TWO judges since he doesn't understand the ruling on it. After 15 minutes, he finally understands that he can't do that. Then later, he does the worst of the worst, Heavy Storm on JUST GEARTOWN! LOLOLOLOL! It was face-up too! XD Right when I was about to rape face for game, time is called, and I win in just one game!
4-2-1

Round 8: Vs Wind-Up's
Voice is 99% gone here. Lets see what happens.
Game 1: Slow start as nobody drew anything good....Then he exploded with everything.
Game 2: All I remember is I got swarmed again for the loss. I lose.
4-3-1

I didn't show up for the last round as I didn't wanna go to my opponent, unable to talk. Hell I had to text everything I wanted to say because I couldn't talk! It was a long night getting back home as can't do anything except put up with my sick friend coughing his ass off all night. Well If you want my deck profile on this, comment on this or something as I'm not typing that stuff up right now.

Tuesday, September 11, 2012

Geargia's 101: The How-To Blog

It's hard to believe that Geargia's have been a brutal force in the game of YGO. Since the release of Return of the Duelist, players have been seeking the aid on how to run this deck. Well, here's my gift to you. In this blog, I'm gonna explain the cards needed for it, and how to make the big play. After you're finished reading, you'll probably wanna try to play it on Dueling Network or something.

If you're familiar with Machina Gadgets, then the way this deck sides out will remind you much of that deck. In fact, the build I have has a pretty good concept from the Machina Gadget deck. It's just that I've replaced Gadgets and 3 other cards with 9 Geargia cards. Consider the fact that this deck is very simple to build if you wish to build the original version. Lets go over some cards now!

Geargiarmor: Damn. This card has a big ass! 1900 DEF in this format is a lot. Not to mention if someone attacks into it face down, you get a search! This searches for any other Geargia monster to your hand! Of course, your first choice is Geargiaccelerator. This is the starter of the OTK.

Geargiaccelerator: If you know Bora or Kizan very well, then you know what this does. It's Special Summoned in Defense if you have a face-up Geargia Monster on your field. Also if it gets sent from the field to the grave, you get to add 1 Geargia monster from your grave to your hand! Keep in mind that you miss timing if Tributed or Synchro'd for, so it has to be destroyed in some other way that doesn't miss timing.

Geargiarsenal: Not much to say about it other than it's a Lonefire Blossom for Geargia's. You can't get itself though. It's a very solid 1700 beater on the field, granted that you don't have another Geargia monster on your field. I say it's not as important as the other 2 though.

Gear Gigant X: The most important card in the deck. Yes. It really is. It's literally a Blue Gadget! You detach a material to add ANY Level 4 or lower Machine monster from your deck or grave to your hand. This card is expensive, and you need at least 2 copies of this card to run this deck properly. Good luck!

After those cards, you run the Machina engine! this means that if you're very experienced with them, then you should be able to do very well with this deck! However, unlike Gadgets, this deck swarms the field, so you need to be careful on when to go off. If you time it wrong, you'll lose everything to something very obvious! Now without further reading, lets go over the OTK's steps! Lets assume that you either have 1 accelerator in hand and you just got attacked into, or you had one accelerator as it is.

1. Flip Geargiarmor face-down, then flip it back up, adding your second Geargiaccelerator to your hand.

2. Special Summon both Geargiaccelerators from your hand.

3. Xyz any 2 Geargia's into Gear Gigant X.

4. Detach either material to get your 3rd Geargiaccelerater, Special Summon it.

6. Xyz the other 2 Geargia's for another Gear Gigant X.

7. Detach to search for Machina Gearframe, Normal Summon it, and add Machina Fortress to your hand.

8. Granted that you have another Machine in your hand, Special Summon Machina Fortress.

This combo should put 8900 points of damage on the board. IT'S UNDER 9000!!!!!

Now that you know the OTK, and how it only requires you to open with 1 card, and a turn of waiting, you should try the loop on Dueling Network and practice it for a while! That's about all I have to write today. Stay classy!

Sunday, September 2, 2012

Deck Analysis: Geargia Karakuri

I apologize for the lack of blogs as of lately. I haven't had a chance to get on the PC and write something up due to other things going on involving the PC (not a virus I promise!) More like eBay related. ANYWAYS! Today we're gonna go over the Geargia engine, and why this deck is pretty good.

First off, you use Geargia's. You run 3 of each of the following: Geargiarsenal, Geargiaccelerator, and Geargiarmor. These 3 cards can work very well to Xyz summon for a Rank 4 monster rather quickly! Not to mention that they take advantage of pluses that you'll need to have in order to be successful with this deck. Since Karakuri's are also involved with this deck, you should be able to get AT LEAST 2 Synchro's out in one turn. Now lets go over the Geargia cards in case you don't know what the hell they do!

*Please have good knowledge of Karakuri monsters at least as I won't be typing up but only one word in the name.

Geargiaccelerator: This is the Kizan/Bora of the deck! If you control another Geargia monster, you can simply drop it in defense position! This will lead you to the ability to Xyz for a Rank 4 monster, including Gear Gigant X! Also if it gets sent from the field to the grave, you can add a Geargia monster from your grave to your hand. By those 2 bold words as in you miss timing if you tribute or synchro with it! Either way, it's a staple in this deck, so use 3 of these!

Geargiarsenal: Not only will this be a 1700 beater on summon (or more if you control other Geargia's) but it's literally a Lonefire Blossom for this deck! Too bad you can't Special Summon another Geargiarsenal though. It's great to attack something with it, then tribute it on Main Phase 2. Another 3 of!

Geargiarmor: This is one of those Pacman monsters that flips itself face down once per turn. When flipped face up, you get to add a Geargia from your deck to your hand! This card itself is very broken, and is the starter of the Karakuri swarm! Not to mention that it's your typical target for your Geargiarsenal, then you can simply put it face down after! Do keep in mind that the rulings on any Pacman card is that if you flip it back up the same turn you use it's effect, then you CANNOT put it face down again. Believe me. If we could do that, then it's an OTK.

Since we're running Karakuri's as well, we need to run a few of the Tuner monsters in order to be successful playing this deck. Going with typical standards, we'll play with 2 Strategist, 1 Watchdog, and 1 Kuick. Strategist changes your Geargiarmor's battle position to face up Attack Position, and triggers it's searching effect! This will probably drop another Geargiaccelerator, then do it again! Unless you have a Book of Moon in your possession, you won't be able to loop again. Either way, use that second Burei to get Kuick, and then get your Watchdog (if not then Strategist) then go for Stardust (or Naturia Landoise.)

Now for the last important part of the engine! Genex Ally Birdman! If you see this card along with accelerator and Geargiarsenal/Geargiarmor, you just got the loop! Granted that your opponent doesn't respond to anything, you should have 2 Burei's and a another Karakuri monster along with Geargiarmor. By the time this loop is over, you should have a level 8 Synchro and 2 Burei's IF you go Watchdog with the second Burei's effect. You can also go for Bureido and get Kuick, then attempt to get Watchdog again, then go for Stardust!

As an added bonus, the reason why I wanna make this deck is because it also uses a Machina engine! Machina Fortress is one of the most dangerous cards in the game, and can raise hell if they're not careful. You know how that works though since I wrote it in many blogs before.

As far as the Spell/Traps are concerned, nothing very important other than staples. Just run 3 MST and whatever else you like to play with. My current DN build is different from the other deck profiles I've seen so far. It puts more emphasis on stopping the mirror match more than anything. Am I going to give the decklist out, nope! Not yet! I wanna keep it a secret!

Well guys, that's all I got today! Have fun, and stay classy!