Tuesday, May 29, 2012

Machina Gadgets: Take 5

Yes, I counted the amount of takes I put on this deck. This will be the 5th different time I use this deck competitively. Machina Gadgets have been what I'm a natural at since the day they came out of a structure deck. I guess I'll go over the history of my other takes.

Take 1: Jinzo OTK: Since I thought about the Jinzo - Returner/Jinzo combo with Future Fusion, I thought I could score gold with a deck build that I came up with myself. This deck came out to be a HUGE success against the Summer 2010 format, and has won EVERY local tournament from July to the end of August. I was so good, that people even thought I was cheating! Some of you might have lived to tell the tale.

Take 2: Post-Summer Gadget Stun: I took another approach and decided to wipe out the all-machine build and go with something more control-based. Although the results weren't nearly as great, it did win a couple of tournaments!

Take 3: Wrath of D.D. Warrior Lady: This was a very budget, yet, very well-built deck. DDWL was so good against the March 2011 format, that I had to try my take at using it! The result, a perfect 16-0 (game) tournament win, followed by a 6-3 record at YCS Charlotte, then another tourney win right after that!

Take 4: Anti-Meta Control: In March 2012, I made the deck very difficult to beat against the meta. It had excellent records against Inzektors and Wind-Up's. I had a solid run at the Richmond VA Regional, but was stopped short by a rule-shark call. You don't know how pissed I was, and I was rushed to drop so we could leave early anyways, so yeah.

And now for take 5! This build is to try to adapt to the current meta. This Summer's meta is full of Chaos Dragons, Inzektors, and HERO decks. I got a really good idea from a deck profile I watched on YouTube. The guy's deck got 1st place at a Regional in Europe, and it really made me think about the choices that he made. Since I don't have CardCar D's, I'm forced to replace them with a couple of cards. I think his deck was 41 anyways, so I guess it worked out! Click here to watch the deck profile!

Tragoedia: I really don't know what to say about this card yet. In all my duels on Dueling Network, I've yet to even draw it! I run 2 of them, so I'm bound to drop it at some point! With my hand advantage due to the Gadgets, I'm able to keep this beast at around 2400 or higher most of the time. I wouldn't count on it's effect to steal a monster from your opponent though. It does make it easier to bring out the one Rank 7 Xyz monster that I play with: Number 11: Big Eye!

Forbidden Lance: I was actually really impressed by this choice! Although I didn't use it the way it was meant to be used, I used it a couple of times to save my ass from losing! Once to keep my life at bay so that I could drop Gorz on the next attack, and the other to get over what was an 1800 ATK beat stick. The purpose is to keep Machina Fortress alive and to be able to use it's effect to destroy any card your opponent controls. Although you will take a few extra life points, it's well worth getting rid of a big or annoying monster.


Chain Disappearance: He actually did it! The thing that I've warned everyone that could do it to do so! Tech the damn thing! With about every deck having SOMETHING to use it on, it's well worth a slot in the deck. Although typically used against Tour Guide, this card can do some damage against Inzektor Dragonfly or Hornet. Believe it or not, if you hit Hornet, you banished the winning condition out of the deck! There are other ways to use this card, but you should be able to figure that out.

Other than that, the choices seemed standard to me. Also, his side deck seemed to be pretty standard stuff. Although, I do need to go over 2 cards that I thought were pretty cool to side.

Fossil Dyna Pachycephalo: Why is this card $3 now? With Chaos Dragons running around taking the gold, this card should be able to do some good damage to your opponent's field. I'd even think about getting it in there for 1200 if necessary. Against Chaos Dragons, you should be able to protect yourself from a Lyla or Eclipse Wyvern about to hit you. I honestly like this card over Vanity's Emptiness because it's not as unstable, and your opponent can just simply chain MST on another card to get a 2 for 1 deal.

Macro Cosmos: I really don't know how to adjust my deck to side these in yet, but I know why it's played. You've got to have some sort of hate against Chaos Dragons, and it's also an asset against Inzektors since it shuts down it's entire strategy. I was thinking kick the Machina engine and some other stuff for the Macro's and Fossil Dyna's, but I'm not 100% sure. If all fails, I may just play Prohibition instead. In all, this card puts in a lot of work while it's on the field.

And another reason why this deck has gotten a lot better is because of the 3 new Rank 4 options that have recently came out! We had nothing but Utopia, and Roach for some people. Now we have 5 different options to choose from, and more to come when Return of the Duelist comes out!

Maestroke the Symphony Djinn: This card is the Rank 4 version of Gachi Gachi Gantetsu, but it also has a Book of Moon effect attached to it! With the cost of detaching an Xyz material, you can keep it alive, or put a monster face-down! Although he's only at 1800 ATK, his 2300 DEF makes him a very solid wall! It's great to force your opponent to use Ryko on...essentially nothing! This card made this year's Starter Deck worth buying!

Photon Papilloperative: When I first read this card, I knew right off the bat that this card was going to be broken. If your opponent is sitting on a Spirit Reaper or some other wall, this bug can force it into Attack Position and weaken it's ATK by 600! It's at a solid 2100 ATK, and it can very well force your opponent to use one of their important defensive cards to stop it from happening! This card is only a Rare in the new Galactic Overlord set!

Gem-Knight Pearl: Fresh out of the new Battle Pack, this card is the only non-effect Xyz monster. This jewel sits at a nice 2600 ATK and 1900 DEF. So what's so good about it? Gadgets can FINALLY be able to get over a Gravekeeper's Spy with Necrovalley on the field, Stardust Dragon, and more! It's a pretty solid card overall, and it should be played in this deck. I play 2 of them just in case!

This deck is only going to get better at the end of the Summer! When Return of the Duelist comes out, we'll be getting a nice Xyz Gadget card, and a few other support cards for this deck! Take 6 might come when the format change arrives on September 1st, 2012, so stay tuned for that!



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